Interactive near-field illumination for photorealistic augmented reality on mobile devices K Rohmer, W Büschel, R Dachselt, T Grosch IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 29-38, 2014 | 93 | 2014 |
Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and non-Mobile Devices K Rohmer, J Jendersie, T Grosch IEEE Transactions on Visualization and Computer Graphics (Proc. ISMAR) 23 …, 2017 | 37 | 2017 |
Interactive Near-Field Illumination for Photorealistic Augmented Reality with Varying Materials on Mobile Devices K Rohmer, W Büschel, R Dachselt, T Grosch IEEE Transactions on Visualisation and Computer Graphics 21 (12), 1349-1362, 2015 | 16 | 2015 |
GPU-accelerated Interactive Material Aging T Günther, K Rohmer, T Grosch Vision, Modeling and Visualization (VMV), 63-70, 2012 | 14 | 2012 |
Pixel Cache Light Tracing J Jendersie, K Rohmer, F Brüll, T Grosch Vision, Modeling and Visualization (VMV 2017), to appear, 2017 | 9 | 2017 |
Tiled Frustum Culling for Differential Rendering on Mobile Devices K Rohmer, T Grosch IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 37-42, 2015 | 9 | 2015 |
Stylized Caustics: Progressive Rendering of Animated Caustics T Günther, K Rohmer, C Rössl, T Grosch, H Theisel Computer Graphics Forum (Proc. Eurographics) 35 (2), 243-252, 2016 | 6 | 2016 |
Particle-Based Simulation of Material Aging T Günther, K Rohmer, T Grosch GPU Pro 5: Advanced Rendering Techniques, 35-53, 2014 | 1* | 2014 |
Coherent augmented reality rendering for mobile and non-mobile devices K Rohmer | | 2019 |