I am error: The Nintendo family computer/entertainment system platform N Altice MIT Press, 2015 | 177 | 2015 |
The playing card platform N Altice Analog game studies 1 (4), 2014 | 21 | 2014 |
Exploring How Changes in Game Systems Generate Meaning. B Aytemiz, N Junius, N Altice DiGRA Conference, 2019 | 7 | 2019 |
Technology and Game Localization: Translation Behind the Screen N Altice InThe Routledge Handbook of Translation and Technology, edited byMinako O …, 2020 | 5 | 2020 |
The Nintendo Family Computer/Entertainment System Platform N Altice, I Am Error MIT Press, Cambridge, MA, 2015 | 5 | 2015 |
I Am Error ND Altice Virginia Commonwealth University, 2012 | 3 | 2012 |
Joy Family: Japanese Board Games in the Post-War Shōwa Period. N Altice DiGRA Conference, 2019 | 2 | 2019 |
Super Mario Bros. vs. Super Mario Bros. vs. Super Mario Bros. N Altice ROMchip 2 (1), 2020 | 1 | 2020 |
New Metaphor for Game History N Altice ROMchip 1 (1), 2019 | 1 | 2019 |
The logic of analogue adaptation N Altice Material Game Studies: A Philosophy of Analogue Play, 222, 2022 | | 2022 |
On the Maintenance of Meaning: A Deleuzian View on Proceduralism H Zhou, K Gonzalez, N Altice, N Wardrip-Fruin, AG Forbes | | 2022 |
Family Computer N Altice MIT Press, 2015 | | 2015 |
Quick Disk N Altice MIT Press, 2015 | | 2015 |
Tool-Assisted N Altice MIT Press, 2015 | | 2015 |
Expansions N Altice MIT Press, 2015 | | 2015 |
Sources N Altice MIT Press, 2015 | | 2015 |
Afterword: Famicom Remix N Altice MIT Press, 2015 | | 2015 |
2A03 N Altice MIT Press, 2015 | | 2015 |
Ports N Altice MIT Press, 2015 | | 2015 |
Appendix A: Famicom/NES Bibliographic Descriptions N Altice MIT Press, 2015 | | 2015 |