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Daniel Hepperle
Daniel Hepperle
University of Hohenheim and Karlsruhe University of Applied Sciences
Verified email at hs-karlsruhe.de
Title
Cited by
Cited by
Year
Aspects of visual avatar appearance: self-representation, display type, and uncanny valley
D Hepperle, CF Purps, J Deuchler, M Wölfel
The visual computer 38 (4), 1227-1244, 2022
852022
2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality
D Hepperle, Y Weiß, A Siess, M Wölfel
Computers & Graphics 82, 321-331, 2019
582019
Entering a new dimension in virtual reality research: an overview of existing toolkits, their features and challenges
M Wölfel, D Hepperle, CF Purps, J Deuchler, W Hettmann
2021 International Conference on Cyberworlds (CW), 180-187, 2021
312021
What user interface to use for virtual reality? 2d, 3d or speech–a user study
Y Weiß, D Hepperle, A Sieß, M Wölfel
2018 International Conference on Cyberworlds (CW), 50-57, 2018
242018
Hybrid city lighting-improving pedestrians' safety through proactive street lighting
A Sieß, K Hübel, D Hepperle, A Dronov, C Hufnagel, J Aktun, M Wölfel
2015 International Conference on Cyberworlds (CW), 46-49, 2015
242015
Differences in the uncanny valley between head-mounted displays and monitors
D Hepperle, H Ödell, M Wölfel
2020 International Conference on Cyberworlds (CW), 41-48, 2020
222020
Similarities and differences between immersive virtual reality, real world, and computer screens: a systematic scoping review in human behavior studies
D Hepperle, M Wölfel
Multimodal Technologies and Interaction 7 (6), 56, 2023
132023
Reducing the human factor in virtual reality research to increase reproducibility and replicability
D Hepperle, T Dienlin, M Wölfel
2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2021
122021
Influence of visual appearance of agents on presence, attractiveness, and agency in virtual reality
M Butz, D Hepperle, M Wölfel
International Conference on ArtsIT, Interactivity and Game Creation, 44-60, 2021
72021
Do you feel what you see? Multimodal perception in virtual reality
D Hepperle, M Wölfel
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and …, 2017
72017
Streamlining physiological observations in immersive virtual reality studies with the virtual reality scientific toolkit
J Deuchler, W Hettmann, D Hepperle, M Wölfel
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023
62023
Worldmaking: Designing for audience participation, immersion and interaction in virtual and real spaces
A Siess, D Hepperle, M Wölfel, M Johansson
Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI …, 2019
52019
Staging virtual reality exhibits for bystander involvement in semi-public spaces
D Hepperle, A Siess, M Wölfel
Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI …, 2020
42020
Incentive guidance of crowds by smart city lights
A Sieß, K Hübel, D Hepperle, A Dronov, C Hufnagel, J Aktun, M Wölfel
Mensch und Computer 2015–Proceedings, 315-318, 2015
42015
Staging location-based virtual reality to improve immersive experiences
M Wölfel, D Hepperle, A Siess, J Deuchler
EAI Endorsed Transactions on Creative Technologies 6 (21), 2020
32020
Asymmetric normalization in social virtual reality studies
J Deuchler, D Hepperle, M Wölfel
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022
22022
Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot
CF Purps, W Hettmann, T Zylowski, N Sautchuk-Patrício, D Hepperle, ...
International Conference on ArtsIT, Interactivity and Game Creation, 342-358, 2023
12023
Sensor-Based Occluded Face-Part Reconstruction: Eye Tracking and Facial Expressions
A Karande, C Purps, J Deuchler, D Hepperle, M Wölfel
2023 IEEE 2nd International Conference on Cognitive Aspects of Virtual …, 2023
12023
Replication of the Mere Exposure Effect in Virtual Reality
D Hepperle
OSF, 2023
2023
Do you feel what you see?
D Hepperle, M Wölfel
2017
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