Swen E. Gaudl
Swen E. Gaudl
Lecturer (Assistant Prof.) in Computer Science; Subject Specialist for Games
Bestätigte E-Mail-Adresse bei plymouth.ac.uk - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Taxonomic contributions to digital games science
KP Jantke, S Gaudl
2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010
242010
Behaviour oriented design for real-time-strategy games.
SE Gaudl, S Davies, JJ Bryson
FDG, 198-205, 2013
192013
Mixed-initiative approaches to on-device mobile game design
M Nelson, S Colton, E Powley, S Gaudl, P Ivey, R Saunders, ...
CEUR Workshop Proceedings, 1-6, 2017
182017
Semi-automated level design via auto-playtesting for handheld casual game creation
EJ Powley, S Colton, S Gaudl, R Saunders, MJ Nelson
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
152016
Fluidic games in cultural contexts
M Nelson, S Gaudl, S Colton, E Powley, B Perez Ferrer, R Saunders, ...
142017
Instinct: a biologically inspired reactive planner for embedded environments
RH Wortham, SE Gaudl, JJ Bryson
Proceedings of ICAPS 2016 PlanRob Workshop, London, UK, 2016
122016
The good, the bad and the ugly: Short stories in short game play
S Gaudl, KP Jantke, C Woelfert
Joint International Conference on Interactive Digital Storytelling, 127-133, 2009
122009
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells
SE Gaudl, JJ Bryson
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
112014
A methodology for requirements analysis of AI architecture authoring tools.
A Grow, SE Gaudl, P Gomes, M Mateas, N Wardrip-Fruin
FDG, 2014
92014
Emotionally driven robot control architecture for human-robot interaction
J Novikova, S Gaudl, J Bryson
Conference Towards Autonomous Robotic Systems, 261-263, 2013
92013
Automated tweaking of levels for casual creation of mobile games
E Powley, S Gaudl, S Colton, M Nelson, R Saunders, M Cook
82016
Rapid game jams with fluidic games: A user study & design methodology
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, BP Ferrer, P Ivey, ...
Entertainment Computing 27, 1-9, 2018
72018
Towards a computational reading of emergence in experimental game design
S Colton, M Nelson, R Saunders, E Powley, S Gaudl, M Cook
72016
Curious users of casual creators
MJ Nelson, SE Gaudl, S Colton, S Deterding
Proceedings of the 13th International Conference on the Foundations of …, 2018
62018
Wevva: Democratising game design
E Powley, M Nelson, S Gaudl, S Colton, BP Ferrer, R Saunders, P Ivey, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
62017
Learning from play: Facilitating character design through genetic programming and human mimicry
SE Gaudl, JC Osborn, JJ Bryson
Portuguese Conference on Artificial Intelligence, 292-297, 2015
62015
Exploring Novel Game Spaces with Fluidic Games
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, P Ivey, BP Ferrer, ...
SYMPOSIUM IX. AISB SYMPOSIUM ON AI & GAMES, 344-347, 2017
52017
Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design
SE Gaudl
Department of Computer Science, University of Bath, 2016
52016
Instinct: A biologically inspired reactive planner for intelligent embedded systems
RH Wortham, SE Gaudl, JJ Bryson
Cognitive Systems Research 57, 207-215, 2019
42019
The Extended Ramp Model: A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures
SE Gaudl, JJ Bryson
Cognitive Systems Research, 2018
42018
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