Patrick Dickinson
Patrick Dickinson
Associate Professor, School of Computer Science, University of Lincoln
Verified email at - Homepage
Cited by
Cited by
Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons
P Dickinson, G Cielniak, O Szymanezyk, M Mannion
2016 International Conference on Indoor Positioning and Indoor Navigation …, 2016
A run-length based connected component algorithm for FPGA implementation
K Appiah, A Hunter, P Dickinson, J Owens
2008 International Conference on Field-Programmable Technology, 177-184, 2008
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood
Virtual Reality 23, 19-32, 2019
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
K Appiah, A Hunter, P Dickinson, H Meng
Computer vision and image understanding 114 (11), 1282-1291, 2010
A spatially distributed model for foreground segmentation
P Dickinson, A Hunter, K Appiah
Image and vision computing 27 (9), 1326-1335, 2009
Unpredictable movement as an anti-predator strategy
G Richardson, P Dickinson, OHP Burman, TW Pike
Proceedings of the Royal Society B 285 (1885), 20181112, 2018
Juicy game design: Understanding the impact of visual embellishments on player experience
K Hicks, K Gerling, P Dickinson, V Vanden Abeele
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
Fpga implementation of naive bayes classifier for visual object recognition
H Meng, K Appiah, A Hunter, P Dickinson
CVPR 2011 WORKSHOPS, 123-128, 2011
Playing with science: gamised aspects of gamification found on the Online Citizen Science Project–Zooniverse
A Greenhill, K Holmes, P Dickinson
GAME-ON 2014 15th International Conference on Intelligent Games and …, 2014
Automatic classification of flying bird species using computer vision techniques
J Atanbori, W Duan, J Murray, K Appiah, P Dickinson
Pattern Recognition Letters 81, 53-62, 2016
Implementation and applications of tri-state self-organizing maps on FPGA
K Appiah, A Hunter, P Dickinson, H Meng
IEEE Transactions on Circuits and Systems for Video Technology 22 (8), 1150-1160, 2012
Instant replay: Building a game engine with reproducible behavior
P Dickinson
Gamasutra (July 2001), 2001
Dead fun: uncomfortable interactions in a virtual reality game for coffins
J Brown, K Gerling, P Dickinson, B Kirman
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Understanding the effects of gamification and juiciness on players
K Hicks, K Gerling, G Richardson, T Pike, O Burman, P Dickinson
2019 IEEE Conference on Games (CoG), 1-8, 2019
Good game feel: an empirically grounded framework for juicy design
K Hicks, P Dickinson, J Holopainen, K Gerling
Towards agent-based crowd simulation in airports using games technology
O Szymanezyk, P Dickinson, T Duckett
Agent and Multi-Agent Systems: Technologies and Applications: 5th KES …, 2011
Virtual reality games for people using wheelchairs
K Gerling, P Dickinson, K Hicks, L Mason, AL Simeone, K Spiel
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality
F Camara, P Dickinson, C Fox
Transportation research part F: traffic psychology and behaviour 78, 410-423, 2021
Scene modelling using an adaptive mixture of Gaussians in colour and space
P Dickinson, A Hunter
IEEE Conference on Advanced Video and Signal Based Surveillance, 2005., 64-69, 2005
From individual characters to large crowds: Augmenting the believability of open-world games through exploring social emotion in pedestrian groups
O Szymanezyk, P Dickinson, T Duckett
ARA Digital Media Private Limited, 2011
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