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Sofia Schöbel
Sofia Schöbel
Assistant Professor in Information Systems at the University of Osnabrück
Bestätigte E-Mail-Adresse bei uni-osnabrueck.de
Titel
Zitiert von
Zitiert von
Jahr
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs
SM Schöbel, A Janson, M Söllner
European Journal of Information Systems 29 (6), 641-668, 2020
1732020
Two decades of game concepts in digital learning environments–A bibliometric study and research agenda
S Schöbel, M Saqr, A Janson
Computers & Education 173, 104296, 2021
1262021
A research agenda for the why, what, and how of gamification designs: Outcomes of an ECIS 2019 panel
S Schöbel, A Janson, K Jahn, B Kordyaka, O Turetken, N Djafarova, ...
Communications of the association for information systems 46, 706-721, 2020
902020
What do you mean? A Review on Recovery Strategies to Overcome Conversational Breakdowns of Conversational Agents.
D Benner, E Elshan, S Schöbel, A Janson
ICIS, 2021
752021
Charting the evolution and future of conversational agents: A research agenda along five waves and new frontiers
S Schöbel, A Schmitt, D Benner, M Saqr, A Janson, JM Leimeister
Information Systems Frontiers 26 (2), 729-754, 2024
632024
Metaverse platform ecosystems
SM Schöbel, JM Leimeister
Electronic Markets 33 (1), 12, 2023
552023
An empirical analysis of facilitators and barriers to the hybrid work model: a cross-cultural and multi-theoretical approach
B Sampat, S Raj, A Behl, S Schoebel
Personnel Review 51 (8), 1990-2020, 2022
512022
The anatomy of user experience with conversational agents: A taxonomy and propositions of service clues
N Zierau, T Wambsganss, A Janson, S Schöbel, JM Leimeister
International Conference on Information Systems, 2020
442020
The agony of choice–analyzing user preferences regarding gamification elements in learning management systems
S Schöbel, M Söllner, JM Leimeister
International Conference on Information Systems, 2016
442016
How to gamify information systems-adapting gamification to individual user preferences
S Schöbel, M Söllner
European Conference on Information Systems, 2016
44*2016
Adaptive and personalized gamification designs: Call for action and future research
S Schöbel, M Schmidt-Kraepelin, A Janson, A Sunyaev
AIS Transactions on Human-Computer Interaction 13 (4), 479-494, 2021
372021
Is it all about having Fun?–Developing a Taxonomy to gamify Information Systems
S Schöbel, A Janson
European Conference on Information Systems, 2018
362018
Understanding user preferences of digital privacy nudges–a best-worst scaling Approach
S Schöbel, T Barev, A Janson, F Hupfeld, JM Leimeister
Hawaii International Conference on System Sciences, 2020
312020
Gamifying online training in management education to support emotional engagement and problem-solving skills
SM Schöbel, A Janson, JM Leimeister
Journal of Management Education 47 (2), 166-203, 2023
282023
Level-up your learning–Introducing a framework for gamified educational conversational agents
D Benner, S Schöbel, C Süess, V Baechle, A Janson
282022
A configurational view on avatar design–the role of emotional attachment, satisfaction, and cognitive load in digital learning
S Schöbel, A Janson, A Mishra
International Conference on Information Systems, 2019
272019
Users’ game design element preferences in health behavior change support systems for physical activity: A best-worst-scaling approach
M Schmidt-Kraeplin, S Thiebes, S Schöbel, A Sunyaev
International Conference on Information Systems, 2019
232019
Persuasive Design for Smart Personal Assistants-A Theory-Motivated State-of-the-Art Analysis
D Benner, S Schöbel, A Janson
Internationale Tagung Wirtschaftsinformatik, 2021
22*2021
Overcoming challenges to enable the potential of metaverse platforms: A qualitative approach to understand value creation
SM Schöbel, F Tingelhoff
AIS Transactions on Human-Computer Interaction 15 (1), 1-21, 2023
182023
How to achieve ethical persuasive design: A review and theoretical propositions for information systems
D Benner, SM Schöbel, A Janson, JM Leimeister
AIS Transactions on Human-Computer Interaction 14 (4), 548-577, 2022
172022
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