Design patterns for learning games S Kelle, R Klemke, M Specht International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011 | 121 | 2011 |
Effects of game design patterns on basic life support training content S Kelle, R Klemke, M Specht Journal of Educational Technology & Society 16 (1), 275-285, 2013 | 51 | 2013 |
Standardization of game based learning design S Kelle, R Klemke, M Gruber, M Specht Computational Science and Its Applications-ICCSA 2011: International …, 2011 | 33 | 2011 |
A persona-based extension for massive open online courses in accessible design S Kelle, A Henka, G Zimmermann Procedia Manufacturing 3, 3663-3668, 2015 | 30 | 2015 |
Stepwise approach to accessible MOOC development EA Draffan, M Wald, K Dickens, G Zimmermann, S Kelle, K Miesenberger, ... Assistive Technology, 227-234, 2015 | 30 | 2015 |
Applying universal design principles to themes for wearables V Tomberg, T Schulz, S Kelle Universal Access in Human-Computer Interaction. Access to Interaction: 9th …, 2015 | 24 | 2015 |
Game design patterns for learning S Kelle | 16 | 2012 |
Ethical issues in online education D Satterfield, S Kelle Advances in The Human Side of Service Engineering: Proceedings of the AHFE …, 2017 | 14 | 2017 |
Usability and accessibility in Web 3D S Kelle, RMC García Workshop on usability evaluation of social software (UESS07), held in …, 2007 | 10 | 2007 |
Towards universal design criteria for design of wearables V Tomberg, S Kelle Advances in Design for Inclusion: Proceedings of the AHFE 2016 International …, 2016 | 8 | 2016 |
Ambient displays and game design patterns S Kelle, D Börner, M Kalz, M Specht Sustaining TEL: From Innovation to Learning and Practice: 5th European …, 2010 | 8 | 2010 |
MOOCA: massive open online course for accessibility J Gilligan, W Chen, S Kelle, J Darzentas Technological University Dublin, 2015 | 7 | 2015 |
Game based lifelong learning S Kelle, SE Sigurðarson, W Westera, M Specht E-Infrastructures and technologies for lifelong learning: Next generation …, 2011 | 7 | 2011 |
Universal design based evaluation framework for design of wearables V Tomberg, S Kelle Advances in Human Factors in Wearable Technologies and Game Design …, 2018 | 6 | 2018 |
Interdisciplinary cohesion of TEL–an account of multiple perspectives P Meyer, S Kelle, TD Ullmann, P Scott, F Wild Scaling up Learning for Sustained Impact: 8th European Conference, on …, 2013 | 3 | 2013 |
Barrierefreiheit im MOOC S Kelle, J Voegler, G Weber, G Zimmermann | 1 | 2015 |
A Showcase for Accessible Online Banking S Kelle, C Strobbe, G Zimmermann Universal Access in Human-Computer Interaction. Design for All and …, 2014 | 1 | 2014 |
Ambient Displays and Game Design Patterns for Social Learning S Kelle, D Börner, M Kalz, M Specht, C Glahn The 18th International Conference on Computers in Education, 47-49, 2010 | 1 | 2010 |
Aspects of Social Games in 3D Spaces Considering Usability and Accessibility K Hammermüller, S Kelle, T Iqbal Proceedings of the 3rd European Conference on Game Based Learning: ECGBL, 421, 2009 | 1 | 2009 |
Eine adaptive Online Banking Anwendung. P Münster, S Kelle, G Zimmermann MuC, 417-420, 2015 | | 2015 |