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Nicolas Ducheneaut
Nicolas Ducheneaut
Quantic Foundry
在 quanticfoundry.com 的电子邮件经过验证 - 首页
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引用次数
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" Alone together?" Exploring the social dynamics of massively multiplayer online games
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006
11982006
From tree house to barracks: The social life of guilds in World of Warcraft
D Williams, N Ducheneaut, L Xiong, Y Zhang, N Yee, E Nickell
Games and culture 1 (4), 338-361, 2006
10692006
The Proteus effect: Implications of transformed digital self-representation on online and offline behavior
N Yee, JN Bailenson, N Ducheneaut
Communication Research 36 (2), 285-312, 2009
10262009
Body and mind: a study of avatar personalization in three virtual worlds
N Ducheneaut, MH Wen, N Yee, G Wadley
Proceedings of the SIGCHI conference on human factors in computing systems …, 2009
6312009
Socialization in an open source software community: A socio-technical analysis
N Ducheneaut
Computer Supported Cooperative Work (CSCW) 14, 323-368, 2005
6052005
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
N Ducheneaut, RJ Moore
Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004
6042004
Taking email to task: the design and evaluation of a task management centered email tool
V Bellotti, N Ducheneaut, M Howard, I Smith
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003
5912003
E-mail as habitat: an exploration of embedded personal information management
N Ducheneaut, V Bellotti
interactions 8 (5), 30-38, 2001
5692001
The life and death of online gaming communities: a look at guilds in world of warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007
4502007
Building an MMO with mass appeal: A look at gameplay in World of Warcraft
N Ducheneaut, N Yee, E Nickell, RJ Moore
Games and Culture 1 (4), 281-317, 2006
4422006
User interface for a message-based system having embedded information management capabilities
VC Bellotti, IE Smith, MA Howard, NB Ducheneaut, CM Neuwirth, ...
US Patent 7,139,800, 2006
4012006
Social TV: Designing for distributed, sociable television viewing
N Ducheneaut, RJ Moore, L Oehlberg, JD Thornton, E Nickell
Intl. Journal of Human–Computer Interaction 24 (2), 136-154, 2008
3582008
Virtual “third places”: A case study of sociability in massively multiplayer games
N Ducheneaut, RJ Moore, E Nickell
Computer Supported Cooperative Work (CSCW) 16, 129-166, 2007
3492007
Online gaming motivations scale: development and validation
N Yee, N Ducheneaut, L Nelson
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
3482012
What a to-do: studies of task management towards the design of a personal task list manager
V Bellotti, B Dalal, N Good, P Flynn, DG Bobrow, N Ducheneaut
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2004
3212004
Quality versus quantity: E-mail-centric task management and its relation with overload
V Bellotti, N Ducheneaut, M Howard, I Smith, RE Grinter
Human–Computer Interaction 20 (1-2), 89-138, 2005
3162005
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
V Bellotti, B Begole, EH Chi, N Ducheneaut, J Fang, E Isaacs, T King, ...
Proceedings of the sigchi conference on human factors in computing systems …, 2008
2812008
The work to make a home network work
RE Grinter, WK Edwards, MW Newman, N Ducheneaut
ECSCW 2005: Proceedings of the Ninth European Conference on Computer …, 2005
2722005
Message-based system having embedded information management capabilities
VM Bellotti, IE Smith, MA Howard, NB Ducheneaut, CM Neuwirth, ...
US Patent 7,089,287, 2006
2682006
More than just ‘XP’: learning social skills in massively multiplayer online games
N Ducheneaut, RJ Moore
Interactive technology and smart education 2 (2), 89-100, 2005
2682005
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