To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships E Domahidi, R Festl, T Quandt Computers in human behavior 35, 107-115, 2014 | 182 | 2014 |
An agenda for open science in communication T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ... Journal of Communication 71 (1), 1-26, 2021 | 146 | 2021 |
Social gaming, lonely life? The impact of digital game play on adolescents’ social circles R Kowert, E Domahidi, R Festl, T Quandt Computers in human behavior 36, 385-390, 2014 | 140 | 2014 |
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals R Kowert, E Domahidi, T Quandt Cyberpsychology, Behavior, and Social Networking 17 (7), 447-453, 2014 | 129 | 2014 |
What Communication Scholars Write About: An Analysis of 80 Years of Research in High-Impact Journals E Günther, E Domahidi International Journal of Communication 11, 2017 | 95 | 2017 |
A longitudinal analysis of gaming-and non-gaming-related friendships and social support among social online game players E Domahidi, J Breuer, R Kowert, R Festl, T Quandt Media Psychology 21 (2), 288-307, 2018 | 69 | 2018 |
The associations between online media use and users’ perceived social resources: A meta-analysis E Domahidi Journal of Computer-Mediated Communication 23 (4), 181-200, 2018 | 66 | 2018 |
“And all of a sudden my life was gone…”: A biographical analysis of highly engaged adult gamers E Domahidi, T Quandt New Media & Society 17 (7), 1154-1169, 2015 | 36 | 2015 |
Computer-Mediated Communication and Mental Health A Meier, E Domahidi, E Günther The Oxford handbook of digital technology and society, 79, 2020 | 17 | 2020 |
Outlining the Way Ahead in Computational Communication Science: An Introduction to the IJoC Special Section on “Computational Methods for Communication Science: Toward a … E Domahidi, JH Yang, J Niemann-Lenz, L Reinecke International Journal of Communication 13, 3876–3884, 2019 | 13 | 2019 |
Online-Mediennutzung und wahrgenommene soziale Ressourcen. Eine Metaanalyse. E Domahidi Springer VS, 2016 | 12* | 2016 |
Real friends and virtual life? Computer games as foci of activity for social community building E Domahidi, M Scharkow, T Quandt Communication and community, 149-169, 2012 | 10 | 2012 |
The growing field of interdisciplinary research on user comments: A computational scoping review M Schindler, E Domahidi New Media & Society 23 (8), 2474-2492, 2021 | 8 | 2021 |
What is important when we evaluate movies? Insights from computational analysis of online reviews FM Schneider, E Domahidi, F Dietrich Media and Communication 8 (3), 153-163, 2020 | 7 | 2020 |
Freunde fürs Leben?: zur Veränderung sozialer Beziehungen Jugendlicher durch Computerspiele R Festl, E Domahidi, T Quandt na, 2012 | 7 | 2012 |
Internationalisierung und Journalisierung der deutschen Kommunikationswissenschaft? E Domahidi, C Strippel SCM Studies in Communication and Media 3 (1), 64-100, 2014 | 6 | 2014 |
Networking and Other Social Aspects of Technology Use: Past developments, Present Impact, and Future Considerations R Kowert, E Domahidi, T Quandt | 6* | |
Living in a virtual world? An excessive gamer typology E Domahidi, T Quandt Multiplayer, 222-232, 2013 | 5 | 2013 |
The game boys’ network. A network analysis of the German digital games industry’ S Kröger, E Domahidi, T Quandt DIGRA Conference Proceedings 2011, 14-17.11, 2011 | 5 | 2011 |
Go for games: Managerial career networks in creative industries S Kröger, E Domahidi, T Quandt Creative Industries Journal 6 (2), 129-150, 2013 | 4 | 2013 |