Emese Domahidi
Cited by
Cited by
To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships
E Domahidi, R Festl, T Quandt
Computers in human behavior 35, 107-115, 2014
An agenda for open science in communication
T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ...
Journal of Communication 71 (1), 1-26, 2021
Social gaming, lonely life? The impact of digital game play on adolescents’ social circles
R Kowert, E Domahidi, R Festl, T Quandt
Computers in human behavior 36, 385-390, 2014
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals
R Kowert, E Domahidi, T Quandt
Cyberpsychology, Behavior, and Social Networking 17 (7), 447-453, 2014
What Communication Scholars Write About: An Analysis of 80 Years of Research in High-Impact Journals
E Günther, E Domahidi
International Journal of Communication 11, 2017
A longitudinal analysis of gaming-and non-gaming-related friendships and social support among social online game players
E Domahidi, J Breuer, R Kowert, R Festl, T Quandt
Media Psychology 21 (2), 288-307, 2018
The associations between online media use and users’ perceived social resources: A meta-analysis
E Domahidi
Journal of Computer-Mediated Communication 23 (4), 181-200, 2018
“And all of a sudden my life was gone…”: A biographical analysis of highly engaged adult gamers
E Domahidi, T Quandt
New Media & Society 17 (7), 1154-1169, 2015
Computer-Mediated Communication and Mental Health
A Meier, E Domahidi, E Günther
The Oxford handbook of digital technology and society, 79, 2020
Outlining the Way Ahead in Computational Communication Science: An Introduction to the IJoC Special Section on “Computational Methods for Communication Science: Toward a …
E Domahidi, JH Yang, J Niemann-Lenz, L Reinecke
International Journal of Communication 13, 3876–3884, 2019
Online-Mediennutzung und wahrgenommene soziale Ressourcen. Eine Metaanalyse.
E Domahidi
Springer VS, 2016
Real friends and virtual life? Computer games as foci of activity for social community building
E Domahidi, M Scharkow, T Quandt
Communication and community, 149-169, 2012
The growing field of interdisciplinary research on user comments: A computational scoping review
M Schindler, E Domahidi
New Media & Society 23 (8), 2474-2492, 2021
What is important when we evaluate movies? Insights from computational analysis of online reviews
FM Schneider, E Domahidi, F Dietrich
Media and Communication 8 (3), 153-163, 2020
Freunde fürs Leben?: zur Veränderung sozialer Beziehungen Jugendlicher durch Computerspiele
R Festl, E Domahidi, T Quandt
na, 2012
Internationalisierung und Journalisierung der deutschen Kommunikationswissenschaft?
E Domahidi, C Strippel
SCM Studies in Communication and Media 3 (1), 64-100, 2014
Networking and Other Social Aspects of Technology Use: Past developments, Present Impact, and Future Considerations
R Kowert, E Domahidi, T Quandt
Living in a virtual world? An excessive gamer typology
E Domahidi, T Quandt
Multiplayer, 222-232, 2013
The game boys’ network. A network analysis of the German digital games industry’
S Kröger, E Domahidi, T Quandt
DIGRA Conference Proceedings 2011, 14-17.11, 2011
Go for games: Managerial career networks in creative industries
S Kröger, E Domahidi, T Quandt
Creative Industries Journal 6 (2), 129-150, 2013
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