Michael Buro
Michael Buro
Professor of Computing Science, University of Alberta
Verified email at ualberta.ca - Homepage
Title
Cited by
Cited by
Year
Real-time strategy games: A new AI research challenge
M Buro
IJCAI 2003, 1534-1535, 2003
2212003
Report on a SAT competition
M Buro, HK BŁning
Fachbereich Math.-Informatik, Univ. Gesamthochschule, 1992
1891992
Partial pathfinding using map abstraction and refinement
N Sturtevant, M Buro
AAAI 5, 1392-1397, 2005
1712005
Efficient triangulation-based pathfinding
D Demyen, M Buro
Aaai 6, 942-947, 2006
1562006
From simple features to sophisticated evaluation functions
M Buro
International Conference on Computers and Games, 126-145, 1998
1461998
Monte Carlo Planning in RTS Games.
M Chung, M Buro, J Schaeffer
CIG, 2005
1402005
The Othello match of the year: Takeshi Murakami vs. Logistello
M Buro
ICGA Journal 20 (3), 189-193, 1997
1311997
Fast heuristic search for RTS game combat scenarios
D Churchill, A Saffidine, M Buro
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
1212012
Call for AI research in RTS games
M Buro
Proceedings of the AAAI-04 Workshop on Challenges in Game AI, 139-142, 2004
1202004
Build order optimization in starcraft
D Churchill, M Buro
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011
1142011
Improving heuristic mini-max search by supervised learning
M Buro
Artificial Intelligence 134 (1-2), 85-99, 2002
1122002
Probcut: An effective selective extension of the α-β algorithm
M Buro
ICGA Journal 18 (2), 71-76, 1995
1091995
Portfolio greedy search and simulation for large-scale combat in StarCraft
D Churchill, M Buro
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
1032013
RTS games and real-time AI research
M Buro, TM Furtak
Proceedings of the Behavior Representation in Modeling and Simulation†…, 2004
1032004
Understanding the success of perfect information monte carlo sampling in game tree search
JR Long, NR Sturtevant, M Buro, T Furtak
Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010
932010
Experiments with Multi-ProbCut and a new high-quality evaluation function for Othello
M Buro
Games in AI Research 34 (4), 77-96, 1997
881997
Real-time strategy game competitions
M Buro, D Churchill
AI Magazine 33 (3), 106-106, 2012
862012
ORTS: A hack-free RTS game environment
M Buro
International Conference on Computers and Games, 280-291, 2002
862002
Adversarial planning through strategy simulation
F Sailer, M Buro, M Lanctot
2007 IEEE Symposium on Computational Intelligence and Games, 80-87, 2007
852007
Toward opening book learning
M Buro
ICGA Journal 22 (2), 98-102, 1999
831999
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