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Mirko Ernkvist
Mirko Ernkvist
Jan Wallander Postdoctoral Researcher, The Ratio Institute, Stockholm
Verified email at ratio.se
Title
Cited by
Cited by
Year
Knowledge map of the virtual economy: Converting the virtual economy into development potential
V Lehdonvirta, M Ernkvist
World Bank, Washington, DC, 2011
1232011
Enmeshed in games with the government: Governmental policies and the development of the Chinese online game industry
M Ernkvist, P Ström
Games and Culture 3 (1), 98-126, 2008
952008
Down many times, but still playing the game: Creative destruction and industry crashes in the early video game industry 1971-1986
M Ernkvist
Södertörns högskola, 2008
732008
Converting the virtual economy into development potential: Knowledge map of the virtual economy
V Lehdonvirta, M Ernkvist
InfoDev/World Bank White Paper 1, 5-17, 2011
712011
The double knot of technology and business-model innovation in the era of ferment of digital exchanges: The case of OM, a pioneer in electronic options exchanges
M Ernkvist
Technological Forecasting and Social Change 99, 285-299, 2015
532015
A revised perspective on innovation policy for renewal of mature economies–Historical evidence from finance and telecommunications in Sweden 1980–1990
K Eriksson, M Ernkvist, C Laurell, J Moodysson, R Nykvist, C Sandström
Technological Forecasting and Social Change 147, 152-162, 2019
232019
Product and service interaction in the Chinese online game industry
P Ström, M Ernkvist
Technology Innovation Management Review 4 (5), 2014
222014
Internationalisation of the Korean online game industry: Exemplified through the case of NCsoft
P Ström, M Ernkvist
International Journal of Technology and Globalisation 6 (4), 312-334, 2012
202012
Differentiation in digital creative industry cluster dynamics: the growth and decline of the Japanese video game software industry
M Ernkvist, P Ström
Geografiska Annaler: Series B, Human Geography 100 (3), 263-286, 2018
182018
Wherever hardware, there’ll be games: The evolution of hardware and shifting industrial leadership in the gaming industry
J Jörnmark, AS Axelsson, M Ernkvist
Proceedings of the Digital Games Research Association International …, 2005
142005
Creating Player Appeal. Management of Technological Innovation and Changing Pattern of Industrial Leadership in the US Gaming Machine Manufacturing industry, 1965-2005
M Ernkvist
122009
Converting the virtual economy into development potential: Knowledge map of the virtual economy. Washington, DC; infoDev/World Bank
V Lehdonvirta, M Ernkvist
92013
Creating player appeal
M Ernkvist
Management of Technological innovation and, 2009
82009
The asian on-line game wave-Changin regional competition in the field of digital cultural industries
P Ström, M Ernkvist
Cultural space and public sphere in Asia-An international conference, Seoul …, 2006
72006
Console hardware: The development of Nintendo Wii
E Mirko
The Video Game Industry, 157-178, 2012
62012
Towards an integrative digital history approach in organization studies
R Gustafsson, M Ernkvist, C Sandström, E Lakomaa, R Nykvist, Z Cheung
Academy of Management Proceedings 2016 (1), 18182, 2016
42016
The role of dual institutional-and technological entrepreneurship in the formation of the Japanese social-game industry
M Ernkvist
Global game industries and cultural policy, 91-124, 2016
42016
Velocity shifts in the creative economy: incumbent-entrant dynamics in the emergence of Japanese social games
M Ernkvist
Ratio Working Papers,(267). The Ratio Institute, 2015
42015
Knowledge Map of the Virtual Economy: Converting the Virtual Economy into Development Potential
M Ernkvist, V Lehdonvirta
42011
The unbound network of product and service interaction of the MMOG industry: with a case study of China.
P Ström, M Ernkvist
DiGRA Conference, 2007
42007
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