Goknur KAPLAN
Goknur KAPLAN
Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü, ODTÜ
Bestätigte E-Mail-Adresse bei metu.edu.tr
Titel
Zitiert von
Zitiert von
Jahr
Games and simulations: A new approach in education
GK Akilli
Games and simulations in online learning: Research and development …, 2007
2302007
A qualitative investigation of student perceptions of game elements in a gamified course
T Aldemir, B Celik, G Kaplan
Computers in Human Behavior 78, 235-254, 2018
482018
An instructional design/development model for the creation of game-like learning environments: The FIDGE model
GK Akilli, K Cagiltay, M Pivec
Affective and Emotional Aspects of Human-Computer Interaction: Game-Based …, 2006
432006
Üniversite Öğrencilerinin Nomofobi Düzeyleri ile Farklı Davranış Örüntülerinin Arasındaki İlişkilerin İncelenmesi Examination of the Relationship Between Nomophobia Levels and …
GK Akıllı, DM Gezgin
Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi 1 (40), 2016
342016
User Satisfaction Evaluation of an Educational Website.
GK Akilli
Turkish Online Journal of Educational Technology-TOJET 4 (1), 85-92, 2005
262005
Affective and emotional aspects of human-computer interaction: game-based and innovative learning approaches
M Pivec
IOS Press, 2006
252006
Working with multicultural virtual teams: critical factors for facilitation, satisfaction and success
K Cagiltay, B Bichelmeyer, GK Akilli
Smart Learning Environments 2 (1), 11, 2015
232015
A proposal of instructional design/development model for game-like learning environments: The FID2GE model
GK Akilli
Unpublished master’s thesis, Middle East Technical University, Ankara, 2004
162004
Social Media for academics: motivation killer or booster?
I Celik, GK Akilli, TC Onuk
2014 IEEE 14th International Conference on Advanced Learning Technologies …, 2014
92014
Innovative educational technology for special education and usability issues
K Cagiltay, F Cicek, N Karasu, H Cakir, GK Akilli
International Conference of Design, User Experience, and Usability, 155-163, 2014
62014
Investigation of High School Students' Internet Addiction inThe Light of Various Variables.
DM GEZGİN, G KAPLAN AKILLI
Mersin University Journal of the Faculty of Education 12 (3), 2016
42016
Finding meaning in online, very-large scale conversations
BK Smith, P Sharma, KY Lim, GK Akilli, KN Kim, T Fujimoto
Handbook of research on web log analysis, 307-327, 2009
42009
Bilişim Teknolojileri Öğretmen Adaylarının Bölümlerine Yönelik Algısı: ODTÜ BÖTE Örneği.
N Sevim, ÖF İslim, G KAPLAN AKILLI
Journal of Kirsehir Education Faculty 17 (1), 2016
32016
Bringing affect to human computer interaction
M Akgun, GK Akilli, K Cagiltay
Affective Computing and Interaction: Psychological, Cognitive and …, 2011
32011
Beden Hareketleriyle Kontrol Edilen Kinect Teknolojisinin Zihinsel Engelli Öğrenciler Açısından Eğitimde Kullanım Potansiyeli. 7
FD Uzun, ŞB Gülen, C Uzun, H Çakır, K Çağıltay, N Karasu, G Akıllı
Uluslararası Bilgisayar ve Öğretim Teknolojileri Sempozyumu, 6-8, 2013
22013
Games and Simulations
GK Akilli
A New Approach in Education, 2007
12007
Use of Large Multi-Touch Interfaces: A Research on Usability and Design Aspects
M Donmez, K Cagiltay, S Alkan, F Bolukbas, GK Akilli
Optimizing Human-Computer Interaction With Emerging Technologies, 332-342, 2018
2018
Personalization of a Theoretical Course in Extracurricular Activities
S Caner, GK Akilli
Society for Information Technology & Teacher Education International …, 2017
2017
An Evaluation Study of a Classroom Management System: Usability and Teacher Experiences and Evaluations
T Aldemir, B Celik, GK Akilli
Society for Information Technology & Teacher Education International …, 2016
2016
IT TEACHERS’PERCEPTION ABOUT USING GAMES IN EDUCATION
GK Akilli, OF Islim, N Sevim
ICERI2011 Proceedings, 6390-6393, 2011
2011
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