The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks V Schwind, D Halbhuber, J Fehle, J Sasse, A Pfaffelhuber, C Tögel, ... Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020 | 11 | 2020 |
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff Proceedings of Mensch Und Computer 2019, 867-870, 2019 | 11 | 2019 |
Increasing player performance and game experience in high latency systems D Halbhuber, N Henze, V Schwind Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-20, 2021 | 6 | 2021 |
Comparing live sentiment annotation of movies via arduino and a slider with textual annotation of subtitles T Schmidt, I Engl, D Halbhuber, C Wolff Post-Proceedings of the 5th Conference Digital Humanities in the Nordic …, 2021 | 5 | 2021 |
Live sentiment annotation of movies via arduino and a slider T Schmidt, D Halbhuber | 2 | 2020 |
The Effects of Auditory Latency on Experienced First-Person Shooter Players D Halbhuber, A Köhler, M Schmidbauer, J Wiese, N Henze Proceedings of Mensch und Computer 2022, 286-296, 2022 | 1 | 2022 |
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players D Halbhuber, M Schlenczek, J Bogon, N Henze Proceedings of the 21st International Conference on Mobile and Ubiquitous …, 2022 | | 2022 |
To Lag or Not to Lag: Understanding and Compensating Latency in Video Games D Halbhuber Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | | 2022 |
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency D Halbhuber, M Huber, V Schwind, N Henze Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | | 2022 |
A Dataset to Investigate First-Person Shooter Players D Halbhuber, J Höpfinger, V Schwind, N Henze Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | | 2022 |
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games D Halbhuber, V Schwind, N Henze Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-20, 2022 | | 2022 |
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games D Halbhuber, M Seewald, F Schiller, M Götz, J Fehle, N Henze Proceedings of Mensch und Computer 2022, 182-191, 2022 | | 2022 |