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David Halbhuber
David Halbhuber
Verified email at ur.de
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The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks
V Schwind, D Halbhuber, J Fehle, J Sasse, A Pfaffelhuber, C Tögel, ...
Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020
112020
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom
D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff
Proceedings of Mensch Und Computer 2019, 867-870, 2019
112019
Increasing player performance and game experience in high latency systems
D Halbhuber, N Henze, V Schwind
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-20, 2021
62021
Comparing live sentiment annotation of movies via arduino and a slider with textual annotation of subtitles
T Schmidt, I Engl, D Halbhuber, C Wolff
Post-Proceedings of the 5th Conference Digital Humanities in the Nordic …, 2021
52021
Live sentiment annotation of movies via arduino and a slider
T Schmidt, D Halbhuber
22020
The Effects of Auditory Latency on Experienced First-Person Shooter Players
D Halbhuber, A Köhler, M Schmidbauer, J Wiese, N Henze
Proceedings of Mensch und Computer 2022, 286-296, 2022
12022
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players
D Halbhuber, M Schlenczek, J Bogon, N Henze
Proceedings of the 21st International Conference on Mobile and Ubiquitous …, 2022
2022
To Lag or Not to Lag: Understanding and Compensating Latency in Video Games
D Halbhuber
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
2022
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency
D Halbhuber, M Huber, V Schwind, N Henze
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
2022
A Dataset to Investigate First-Person Shooter Players
D Halbhuber, J Höpfinger, V Schwind, N Henze
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
2022
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games
D Halbhuber, V Schwind, N Henze
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-20, 2022
2022
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games
D Halbhuber, M Seewald, F Schiller, M Götz, J Fehle, N Henze
Proceedings of Mensch und Computer 2022, 182-191, 2022
2022
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