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David Halbhuber
David Halbhuber
Verified email at ur.de
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The effects of full-body avatar movement predictions in virtual reality using neural networks
V Schwind, D Halbhuber, J Fehle, J Sasse, A Pfaffelhuber, C Tögel, ...
Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020
222020
Increasing player performance and game experience in high latency systems
D Halbhuber, N Henze, V Schwind
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-20, 2021
162021
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom
D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff
Proceedings of Mensch Und Computer 2019, 867-870, 2019
162019
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players
D Halbhuber, M Schlenczek, J Bogon, N Henze
Proceedings of the 21st International Conference on Mobile and Ubiquitous …, 2022
102022
The Effects of Auditory Latency on Experienced First-Person Shooter Players
D Halbhuber, A Köhler, M Schmidbauer, J Wiese, N Henze
Proceedings of Mensch und Computer 2022, 286-296, 2022
102022
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games
D Halbhuber, V Schwind, N Henze
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-20, 2022
72022
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games
D Halbhuber, M Seewald, F Schiller, M Götz, J Fehle, N Henze
Proceedings of Mensch und Computer 2022, 182-191, 2022
72022
Comparing live sentiment annotation of movies via arduino and a slider with textual annotation of subtitles
T Schmidt, I Engl, D Halbhuber, C Wolff
Post-Proceedings of the 5th Conference Digital Humanities in the Nordic …, 2021
62021
Small Latency Variations do not Affect Player Performance in First-Person Shooters
A Schmid, D Halbhuber, T Fischer, R Wimmer, N Henze
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 197-216, 2023
52023
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience
D Halbhuber, P Schauhuber, V Schwind, N Henze
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1308-1329, 2023
32023
To Lag or Not to Lag: Understanding and Compensating Latency in Video Games
D Halbhuber
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
32022
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality
D Halbhuber, M Kocur, A Kalus, K Angermeyer, V Schwind, N Henze
Proceedings of Mensch und Computer 2023, 1-15, 2023
22023
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency
D Halbhuber, M Huber, V Schwind, N Henze
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
22022
Live sentiment annotation of movies via arduino and a slider
T Schmidt, D Halbhuber
22020
A Dataset to Investigate First-Person Shooter Players
D Halbhuber, J Höpfinger, V Schwind, N Henze
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
12022
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations
D Halbhuber, R Thomaschke, N Henze, C Wolff, K Probst, J Bogon
Proceedings of the 22nd International Conference on Mobile and Ubiquitous …, 2023
2023
Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other
J Bogon, D Halbhuber
GI, 2023
2023
Time and Timing in Human-Computer Interaction
M Riemer, J Bogon, N Russwinkel, N Henze, E Wiese, D Halbhuber, ...
GI, 2023
2023
Faster Might Not be Fast Enough: Improving Users’ Experience and Performance through Negative Latency
N Henze, D Halbhuber, J Wiese
GI, 2023
2023
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