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Jonas Schild
Jonas Schild
TH Köln, Germany
Verified email at th-koeln.de
Title
Cited by
Cited by
Year
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
2432010
Understanding user experience in stereoscopic 3D games
J Schild, J LaViola, M Masuch
Proceedings of the SIGCHI Conference on human factors in computing systems …, 2012
1412012
An immersive multi-user virtual reality for emergency simulation training: Usability study
D Lerner, S Mohr, J Schild, M Göring, T Luiz
JMIR serious games 8 (3), e18822, 2020
932020
Reducing vr sickness through peripheral visual effects
H Buhler, S Misztal, J Schild
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 517-9, 2018
762018
Applying multi-user virtual reality to collaborative medical training
J Schild, S Misztal, B Roth, L Flock, T Luiz, D Lerner, M Herkersdorf, ...
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 775-776, 2018
612018
EPICSAVE—Enhancing vocational training for paramedics with multi-user virtual reality
J Schild, D Lerner, S Misztal, T Luiz
2018 IEEE 6th international conference on serious games and applications for …, 2018
562018
ABC-Sprints: adapting Scrum to academic game development courses
J Schild, R Walter, M Masuch
Proceedings of the fifth international conference on the foundations of …, 2010
542010
Here's looking at you anyway! How important is realistic gaze behavior in co-located social virtual reality games?
S Seele, S Misztal, H Buhler, R Herpers, J Schild
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
482017
Exergaming for elderly persons: analyzing player experience and performance
KM Gerling, J Schild, M Masuch
Oldenbourg Verlag, 2011
462011
Evaluating user performance in 3D stereo and motion enabled video games
A Kulshreshth, J Schild, JJ LaViola Jr
Proceedings of the international conference on the Foundations of Digital …, 2012
412012
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
J Schild, L Bölicke, JJ LaViola Jr, M Masuch
Proceedings of the SIGCHI conference on human factors in computing systems …, 2013
322013
Gameplay experience testing with playability and usability surveys–An experimental pilot study
L Nacke, J Schild, J Niesenhaus
Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10, 2010
272010
Fundamentals of stereoscopic 3D game design
J Schild, M Masuch
Entertainment Computing–ICEC 2011: 10th International Conference, ICEC 2011 …, 2011
252011
Multi-touch focus+ context sketch-based interaction
U Hahne, J Schild, S Elstner, M Alexa
Proceedings of the 6th Eurographics Symposium on Sketch-based Interfaces and …, 2009
242009
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems
E Kruijff, A Marquardt, C Trepkowski, J Schild, A Hinkenjann
The Visual Computer 33, 471-488, 2017
232017
Altering gameplay behavior using stereoscopic 3D vision-based video game design
J Schild, JJ LaViola Jr, M Masuch
Proceedings of the SIGCHI Conference on human factors in computing systems …, 2014
232014
Comparison of two inventory design concepts in a collaborative virtual reality serious game
K Wegner, S Seele, H Buhler, S Misztal, R Herpers, J Schild
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
192017
Vitawin-developing multiprofessional medical emergency training with mixed reality
J Schild, C Elsenbast, G Carbonell
2021 IEEE 9th International Conference on Serious Games and Applications for …, 2021
172021
Epicsave lifesaving decisions–a collaborative vr training game sketch for paramedics
J Schild, L Flock, P Martens, B Roth, N Schünemann, E Heller, S Misztal
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1389-1389, 2019
162019
Enhancing user engagement in immersive games through multisensory cues
E Kruijff, A Marquardt, C Trepkowski, J Schild, A Hinkenjann
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
142015
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