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Brent Burley
Brent Burley
Walt Disney Animation Studios
Verified email at disneyanimation.com
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Cited by
Cited by
Year
Physically-based shading at disney
B Burley, WDA Studios
Acm Siggraph 2012, 1-7, 2012
4022012
Ptex: Per‐face texture mapping for production rendering
B Burley, D Lacewell
Computer Graphics Forum 27 (4), 1155-1164, 2008
1202008
Sorted deferred shading for production path tracing
C Eisenacher, G Nichols, A Selle, B Burley
Computer Graphics Forum 32 (4), 125-132, 2013
892013
The design and evolution of disney’s hyperion renderer
B Burley, D Adler, MJY Chiang, H Driskill, R Habel, P Kelly, P Kutz, YK Li, ...
ACM Transactions on Graphics (TOG) 37 (3), 1-22, 2018
842018
Practical physically-based shading in film and game production
S McAuley, S Hill, N Hoffman, Y Gotanda, B Smits, B Burley, A Martinez
ACM SIGGRAPH 2012 Courses, 1-7, 2012
822012
A practical and controllable hair and fur model for production path tracing
MJY Chiang, B Bitterli, C Tappan, B Burley
ACM SIGGRAPH 2015 Talks, 1-1, 2015
512015
Directable lighting method and apparatus
B Burley, C Tappan, D Teece
US Patent 8,217,940, 2012
412012
Three-dimensional location-based texture transfers
B Burley, C Tappan, D Teece
US Patent 8,040,355, 2011
412011
Methods and apparatus for multiple texture map storage and filtering
BD Burley, JD Lacewell
US Patent 8,098,258, 2012
352012
Raytracing prefiltered occlusion for aggregate geometry
D Lacewell, B Burley, S Boulos, P Shirley
2008 IEEE Symposium on Interactive Ray Tracing, 19-26, 2008
302008
Extending the Disney BRDF to a BSDF with integrated subsurface scattering
B Burley
SIGGRAPH Course: Physically Based Shading in Theory and Practice. ACM, New …, 2015
272015
Streaming light propagation
B Burley, A Selle, C Eisenacher, G Nichols
US Patent 9,053,582, 2015
242015
Denoising deep monte carlo renderings
D Vicini, D Adler, J Novák, F Rousselle, B Burley
Computer Graphics Forum 38 (1), 316-327, 2019
202019
Methods and apparatus for multiple texture map storage and filtering including irregular texture maps
BD Burley, C Eisenacher
US Patent 9,013,499, 2015
202015
Physically-based shading at disney, part of practical physically based shading in film and game production
B Burley, WDA Studios
Proceedings of ACM SIGGRAPH Courses 3, 5, 2012
172012
Exact evaluation of Catmull-Clark subdivision surfaces near B-spline boundaries
D Lacewell, B Burley
Journal of Graphics Tools 12 (3), 7-15, 2007
172007
Practical and controllable subsurface scattering for production path tracing
MJY Chiang, P Kutz, B Burley
ACM SIGGRAPH 2016 Talks, 1-2, 2016
162016
Practical hash-based Owen scrambling
B Burley
Journal of Computer Graphics Techniques (JCGT) 10 (4), 29, 2020
142020
Per-face texture mapping for real-time rendering
J McDonald Jr, B Burley
ACM SIGGRAPH 2011 Studio Talks, 1-1, 2011
142011
Extending Disney’s physically based BRDF with integrated subsurface scattering
B Burley
SIGGRAPH’15 Courses, 2015
132015
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