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Felix Reer
Felix Reer
Bestätigte E-Mail-Adresse bei uni-muenster.de
Titel
Zitiert von
Zitiert von
Jahr
Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out
F Reer, WY Tang, T Quandt
New Media & Society 21 (7), 1486-1505, 2019
3182019
Investigating sexual harassment in online video games: How personality and context factors are related to toxic sexual behaviors against fellow players
WY Tang, F Reer, T Quandt
Aggressive Behavior 46 (1), 127-135, 2020
1002020
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike
F Reer, NC Krämer
Computers in Human Behavior 36, 179-189, 2014
722014
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction
F Reer, LO Wehden, R Janzik, WY Tang, T Quandt
Computers in Human Behavior 132, 107242, 2022
562022
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults
F Reer, R Festl, T Quandt
Behaviour & Information Technology 40 (8), 776-789, 2021
492021
The interplay of gaming disorder, gaming motivations, and the dark triad
WY Tang, F Reer, T Quandt
Journal of Behavioral Addictions 9 (2), 491-496, 2020
482020
The connection between introversion/extraversion and social capital outcomes of playing World of Warcraft
F Reer, NC Krämer
Cyberpsychology, Behavior, and Social Networking 20 (2), 97-103, 2017
452017
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors
F Reer, NC Krämer
Computers in Human Behavior 84, 383-391, 2018
432018
Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences
R Festl, F Reer, T Quandt
Computers in Human Behavior 98, 102-110, 2019
422019
COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: An International Study Protocol
HR Marston, L Ivan, M Fernández-Ardèvol, A Rosales Climent, ...
Frontiers in Sociology, 89, 2020
412020
The slippery path to total presence: How omnidirectional virtual reality treadmills influence the gaming experience
LO Wehden, F Reer, R Janzik, WY Tang, T Quandt
Media and Communication 9 (1), 5-16, 2021
402021
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers’ motivations and playing habits are related to social capital …
F Reer, NC Krämer
Entertainment Computing 29, 1-9, 2019
402019
Digital games and well-being: An overview
F Reer, T Quandt
Video games and well-being: Press start, 1-21, 2020
302020
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games
F Reer, NC Krämer
Entertainment Computing 34, 100353, 2020
202020
The interplay of the Dark Triad and social media use motives to social media disorder
WY Tang, F Reer, T Quandt
Personality and Individual Differences 187, 111402, 2022
182022
A computational approach to analyzing the Twitter debate on gaming disorder
T Schatto-Eckrodt, R Janzik, F Reer, S Boberg, T Quandt
Media and Communication 8 (3), 205-218, 2020
162020
Corrective actions in the information disorder. The role of presumed media influence and hostile media perceptions for the countering of distorted user-generated content
F Wintterlin, L Frischlich, S Boberg, T Schatto-Eckrodt, F Reer, T Quandt
Political Communication 38 (6), 773-791, 2021
132021
Games addiction: A comprehensive overview
F Reer, T Quandt
Oxford Research Encyclopedia of Communication, 2021
72021
Krieg und Konflikt in den Medien: Multidisziplinäre Perspektiven auf mediale Kriegsdarstellungen und deren Wirkungen
F Reer, K Sachs-Hombach, S Schahadat
Herbert von Halem Verlag, 2015
7*2015
Examining the Interplay of Smartphone Use Disorder, Mental Health, and Physical Symptoms
F Reer, LO Wehden, R Janzik, T Quandt
Frontiers in Public Health 10, 834835, 2022
62022
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