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Glen Robertson
Glen Robertson
PhD Student, Computer Science, University of Auckland
Verified email at cs.auckland.ac.nz
Title
Cited by
Cited by
Year
A Review of Real-Time Strategy Game AI
G Robertson, I Watson
AI Magazine 35 (4), 75-104, 2014
1142014
Building behavior trees from observations in real-time strategy games
G Robertson, I Watson
2015 International Symposium on Innovations in Intelligent SysTems and …, 2015
502015
An Improved Dataset and Extraction Process for Starcraft AI.
G Robertson, ID Watson
FLAIRS Conference, 2014
282014
Bubbleworld Builder-3D Modeling using Two-touch and Sketch Interaction.
A Joshi, G Robertson, B Wuensche, B Plimmer
GRAPP, 116-122, 2010
62010
Case-based learning by observation: preliminary work
G Robertson, I Watson
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
32012
Applying learning by observation and case-based reasoning to improve commercial RTS game AI
G Robertson
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
32012
SARTRE: a case-based poker web app
I Watson, J Rubin, G Robertson
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
12012
Learning Behaviour by Observation for Real-time Strategy Games
G Robertson
University of Auckland, 2015
2015
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