Arnav Jhala
Arnav Jhala
Associate Professor of Computer Science, North Carolina State University
Verified email at - Homepage
Cited by
Cited by
An architecture for integrating plan-based behavior generation with interactive game environments.
RM Young, MO Riedl, M Branly, A Jhala, RJ Martin, CJ Saretto
J. Game Dev. 1 (1), 1-29, 2004
Towards affective camera control in games
GN Yannakakis, HP Martínez, A Jhala
User Modeling and User-Adapted Interaction 20 (4), 313-340, 2010
Building Human-Level AI for Real-Time Strategy Games.
BG Weber, M Mateas, A Jhala
AAAI Fall Symposium: Advances in Cognitive Systems 11, 01, 2011
Cinematic visual discourse: Representation, generation, and evaluation
A Jhala, RM Young
IEEE Transactions on computational intelligence and AI in games 2 (2), 69-81, 2010
Modeling Player Retention in Madden NFL 11.
BG Weber, M John, M Mateas, A Jhala
IAAI, 2011
Applying goal-driven autonomy to starcraft
B Weber, M Mateas, A Jhala
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010
Branching storylines in virtual reality environments for leadership development
A Gordon, M van Lent, M Van Velsen, P Carpenter, A Jhala
Proceedings of the national conference on Artificial Intelligence, 844-851, 2004
Reactive planning idioms for multi-scale game AI
BG Weber, P Mawhorter, M Mateas, A Jhala
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
Learning from demonstration for goal-driven autonomy
B Weber, M Mateas, A Jhala
Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 2012
Siren: Towards adaptive serious games for teaching conflict resolution
GN Yannakakis, J Togelius, R Khaled, A Jhala, K Karpouzis, A Paiva, ...
Proceedings of ECGBL, 412-417, 2010
A particle model for state estimation in real-time strategy games
B Weber, M Mateas, A Jhala
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011
A discourse planning approach to cinematic camera control for narratives in virtual environments
A Jhala, RM Young
AAAI 5, 307-312, 2005
Using data mining to model player experience
BG Weber, M Mateas, A Jhala
FDG Workshop on Evaluating Player Experience in Games, 2011
Towards a theory of choice poetics
P Mawhorter, M Mateas, N Wardrip-Fruin, A Jhala
Automatically Generating Summary Visualizations from Game Logs.
YG Cheong, A Jhala, BC Bae, RM Young
AIIDE, 2008
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima.
A Jhala, C Rawls, S Munilla, RM Young
FLAIRS Conference, 386-390, 2008
Dynamic artificial potential fields for autonomous camera control
P Burelli, A Jhala
Artificial Intelligence and Interactive Digital Entertainment 1, 2009
Analyzing the impact of camera viewpoint on player psychophysiology
HP Martínez, A Jhala, GN Yannakakis
2009 3rd International Conference on Affective Computing and Intelligent …, 2009
Metrics for character believability in interactive narrative
P Gomes, A Paiva, C Martinho, A Jhala
International conference on interactive digital storytelling, 223-228, 2013
The learning of zelda: Data-driven learning of level topology
AJ Summerville, M Behrooz, M Mateas, A Jhala
Proceedings of the FDG workshop on Procedural Content Generation in Games, 2015
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