Lobna Sameer Hassan
Lobna Sameer Hassan
Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
How to design gamification? A method for engineering gamified software
B Morschheuser, L Hassan, K Werder, J Hamari
Information and Software Technology 95, 219-237, 2018
1162018
Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
J Hamari, L Hassan, A Dias
User Modeling and User-Adapted Interaction 28 (1), 35-74, 2018
622018
Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms
L Hassan
Simulation & Gaming, 2017
522017
How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
L Hassan, A Dias, J Hamari
International Journal of Information Management 46, 151-162, 2019
462019
Gamification of E-Participation: A Literature Review
L Hassan, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
252019
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th International Conference on Social Media and Society …, 2018
102018
Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
M Törhönen, L Hassan, M Sjöblom, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
82019
Governmental Service Gamification: Central Principles
JT Harviainen, L Hassan
International Journal of Innovation in the Digital Economy (IJIDE) 10 (3), 1-12, 2019
72019
First-hand experience of why gamification projects fail and what to do about it
L Hassan, B Morschheuser, N Alexan, J Hamari
Proceedings of the 2nd International GamiFIN Conference (GamiFIN2018), Pori …, 2018
72018
Fame and fortune, or just fun? A study on why people create content on video platforms
M Törhönen, M Sjöblom, L Hassan, J Hamari
Internet Research, 2019
52019
The Roadmap to E-democracy in Arab Spring Countries via Social Networks
L Abdelghaffar, H. & Sameer
9th European Conference in E-government, 2013
5*2013
Gameful civic engagement: A review of the literature on gamification of e-participation
L Hassan, J Hamari
Government Information Quarterly, 101461, 2020
42020
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
42020
Means to Gameful Ends: How Should Gamification Be Designed?
L Hassan
Hanken School of Economics, 2018
32018
Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter
L Hassan, JT Harviainen, J Hamari
Proceedings of the 2nd International GamiFIN Conference (GamiFIN2018), 30-39, 2018
32018
Gamification design in action: the practical cases of gamification platforms for employee work motivation and citizens’ civic engagement
L Hassan, A Nader
International Conference on ICT Management for Global Competitiveness and …, 2016
32016
Social development of rules: can social networking sites benefit e-rulemaking?
H Abdelghaffar, L Samer
Transforming Government: People, Process and Policy 10 (2), 2016
32016
Introduction to the Minitrack on Gamification
J Hamari, M Thibault, L Hassan
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
22020
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
L Hassan, H Jylhä, M Sjöblom, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
22020
The use of Social Network in Enhancing e-Rulemaking
L Sameer, H Abdelghaffar
Proceedings of The 15th European Conference on eGovernment ECEG 2015 …, 2015
22015
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