Ruth Festl
Ruth Festl
Leibniz-Institut für Wissensmedien
Verified email at iwm-tuebingen.de
TitleCited byYear
Problematic computer game use among adolescents, younger and older adults
R Festl, M Scharkow, T Quandt
Addiction 108 (3), 592-599, 2013
3082013
Social relations and cyberbullying: The influence of individual and structural attributes on victimization and perpetration via the internet
R Festl, T Quandt
Human communication research 39 (1), 101-126, 2013
1302013
To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships
E Domahidi, R Festl, T Quandt
Computers in Human Behavior 35, 107-115, 2014
1002014
Unpopular, overweight, and socially inept: Reconsidering the stereotype of online gamers
R Kowert, R Festl, T Quandt
Cyberpsychology, Behavior, and Social Networking 17 (3), 141-146, 2014
792014
Peer influence, internet use and cyberbullying: A comparison of different context effects among German adolescents
R Festl, M Scharkow, T Quandt
Journal of Children and Media 7 (4), 446-462, 2013
672013
Longitudinal patterns of problematic computer game use among adolescents and adults—A 2‐year panel study
M Scharkow, R Festl, T Quandt
Addiction 109 (11), 1910-1917, 2014
662014
Violent video games and physical aggression: Evidence for a selection effect among adolescents.
J Breuer, J Vogelgesang, T Quandt, R Festl
Psychology of Popular Media Culture 4 (4), 305, 2015
632015
Social gaming, lonely life? The impact of digital game play on adolescents’ social circles
R Kowert, E Domahidi, R Festl, T Quandt
Computers in human behavior 36, 385-390, 2014
592014
Beyond the “core-gamer”: Genre preferences and gratifications in computer games
M Scharkow, R Festl, J Vogelgesang, T Quandt
Computers in Human Behavior 44, 293-298, 2015
552015
Psychosocial causes and consequences of online video game play
R Kowert, J Vogelgesang, R Festl, T Quandt
Computers in Human Behavior 45, 51-58, 2015
492015
The individual or the group: A multilevel analysis of cyberbullying in school classes
R Festl, M Scharkow, T Quandt
Human Communication Research 41 (4), 535-556, 2015
482015
Sexist games= sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes
J Breuer, R Kowert, R Festl, T Quandt
Cyberpsychology, Behavior, and Social Networking 18 (4), 197-202, 2015
482015
The role of online communication in long-term cyberbullying involvement among girls and boys
R Festl, T Quandt
Journal of youth and adolescence 45 (9), 1931-1945, 2016
322016
Digitales Spielen–Medienunterhaltung im Mainstream
T Quandt, R Festl, M Scharkow
Media Perspektiven 9 (2011), 414-422, 2011
292011
Digitale Spiele: stabile Nutzung in einem dynamischen Markt
T Quandt, J Breuer, R Festl, M Scharkow
Media Perspektiven 10 (2013), 483-492, 2013
282013
Digital war: An empirical analysis of narrative elements in military first-person shooters
J Breuer, R Festl, T Quandt
Journal of Gaming & Virtual Worlds 4 (3), 215-237, 2012
27*2012
Militaristic attitudes and the use of digital games
R Festl, M Scharkow, T Quandt
Games and culture 8 (6), 392-407, 2013
262013
Digitales Spielen als mediale Unterhaltung [Digital games as media entertainment]
T Quandt, M Scharkow, R Festl
MediaPerspektiven 11, 515-522, 2010
18*2010
A longitudinal analysis of gaming-and non-gaming-related friendships and social support among social online game players
E Domahidi, J Breuer, R Kowert, R Festl, T Quandt
Media Psychology 21 (2), 288-307, 2018
162018
Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis
R Festl, J Vogelgesang, M Scharkow, T Quandt
Computers in Human Behavior 66, 7-15, 2017
162017
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