Modeling crowdsourcing scenarios in socially-enabled human computation applications A Bozzon, P Fraternali, L Galli, R Karam Journal on Data Semantics 3 (3), 169-188, 2014 | 31 | 2014 |
Fashion-focused creative commons social dataset B Loni, M Menendez, M Georgescu, L Galli, C Massari, IS Altingovde, ... Proceedings of the 4th ACM Multimedia Systems Conference, 72-77, 2013 | 23 | 2013 |
A draw-and-guess game to segment images L Galli, P Fraternali, D Martinenghi, M Tagliasacchi, J Novak 2012 International Conference on Privacy, Security, Risk and Trust and 2012 …, 2012 | 22 | 2012 |
A cheating detection framework for Unreal Tournament III: A machine learning approach L Galli, D Loiacono, L Cardamone, PL Lanzi 2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 266-272, 2011 | 19 | 2011 |
Achievement systems explained L Galli, P Fraternali Trends and applications of serious gaming and social media, 25-50, 2014 | 15 | 2014 |
On the application of game mechanics in information retrieval L Galli, P Fraternali, A Bozzon Proceedings of the First International Workshop on Gamification for …, 2014 | 14 | 2014 |
Learning a context-aware weapon selection policy for unreal tournament iii L Galli, D Loiacono, PL Lanzi 2009 IEEE Symposium on Computational Intelligence and Games, 310-316, 2009 | 10 | 2009 |
Modeling end-users as contributors in human computation applications R Karam, P Fraternali, A Bozzon, L Galli International Conference on Model and Data Engineering, 3-15, 2012 | 6 | 2012 |
Matching game mechanics and human computation tasks in games with a purpose L Galli Proceedings of the 2014 ACM International Workshop on Serious Games, 9-14, 2014 | 5 | 2014 |
Robust aggregation of GWAP tracks for local image annotation C Bernaschina, P Fraternali, L Galli, D Martinenghi, M Tagliasacchi Proceedings of International Conference on Multimedia Retrieval, 403-406, 2014 | 4 | 2014 |
Applying data mining to extract design patterns from Unreal Tournament levels L Galli, PL Lanzi, D Loiacono 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 3 | 2014 |
An introduction to human computation and games with a purpose A Bozzon, L Galli International Conference on Web Engineering, 514-517, 2013 | 2 | 2013 |
Designing bots in games with a purpose G Baroffio, L Galli, P Fraternali 2015 IEEE Conference on Computational Intelligence and Games (CIG), 352-359, 2015 | | 2015 |
3.4. 4 Nemezis Aimbot dataset L Galli QUALINET Multimedia Databases v5. 5, 127, 2014 | | 2014 |
A machine learning approach for cheating detection in first person shooters L GALLI Italy, 2011 | | 2011 |