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Crystle Martin
Crystle Martin
Dean, Library and Learning Resources, El Camino College
Verified email at elcamino.edu - Homepage
Title
Cited by
Cited by
Year
Affinity online: How connection and shared interest fuel learning
M Ito, C Martin, RC Pfister, MH Rafalow, K Salen, A Wortman
NYU Press, 2018
1012018
Collective information literacy in massively multiplayer online games
C MARTIN, C STEINKUEHLER
E-Learning and Digital Media 7 (4), 355-365, 2010
662010
Video Games, Identity, and the Constellation of Information
C Martin
Bulletin of Science, Technology & Society 32 (5), 384-392, 2012
492012
An information literacy perspective on learning and new media
C Martin
On the Horizon 19 (4), 268-275, 2011
482011
Connected learning and the future of libraries
M Ito, C Martin
Young Adult Library Services 12 (1), 29-32, 2013
352013
Playing together separately: Mapping out literacy and social synchronicity
C Martin, CC WILLIAMS, A OCHSNER
Virtual Literacies, 233-250, 2012
272012
Learning the ropes: Connected learning in a WWE fan community
C Martin
Digital Media and Learning Hub, 2014
192014
A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds
C Steinkuehler, E Alagoz, E King, C Martin
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 …, 2012
192012
Voyage across a constellation of information: Information literacy in interest-driven learning communities
C Martin
Peter Lang, 2014
182014
Libraries as Facilitators of Coding for All
C Martin
Knowledge Quest 45 (3), 46, 2017
172017
Coding as Literacy
C Martin
The international encyclopedia of media literacy, 1-8, 2019
14*2019
Games in classroom and practice in Library and Information Science Education
CA Martin, R Martinez
On the Horizon 24 (1), 2016
122016
Connected Learning, Librarians, and Connecting Youth Interest
C Martin
Journal of Research on Young Adults and Libraries, 2015
112015
Information literacy in interest-driven learning communities: Navigating the sea of information of an online affinity space
CA Martin
THE UNIVERSITY OF WISCONSIN-MADISON, 2012
112012
Let me know when she stops talking: using games for learning without colonizing play
C Steinkuehler, E King, E Alagoz, G Anton, S Chu, J Elmergreen, ...
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
102011
Transformative use of information technology in American literary writing: A pilot survey of literary community members
S Paling, C Martin
Journal of the American Society for Information Science and Technology 62 (5 …, 2011
102011
Ding! world of Warcraft well played, well researched
C Martin, S Chu, D Johnson, A Ochsner, C Williams, C Steinkuehler
Well played 3.0, 226-245, 2011
102011
Gendered Barriers to Participation in Gaming Culture
C Martin, M Rafalow
Proceedings of the Third Conference on GenderIT, 49-52, 2015
92015
Learning and cultural participation in Mass Effect and Elder Scrolls affinity spaces
A Ochsner, C Martin
Gamebased Learning: Clash of Realities, 97-106, 2012
92012
A library's role in digital equity
C Martin
Young Adult Library Services 14 (4), 34-36, 2016
72016
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