Follow
Raffaele Di Fuccio, PhD
Title
Cited by
Cited by
Year
Bridging digital and physical educational games using RFID/NFC technologies
O Miglino, A Di Ferdinando, R Di Fuccio, A Rega, C Ricci
Journal of e-Learning and Knowledge Society 10 (3), 2014
602014
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation
E Martinelli, G Magna, S De Vito, R Di Fuccio, G Di Francia, A Vergara, ...
Sensors and Actuators B: Chemical 177, 1017-1026, 2013
582013
Multisensory educational materials: five senses to learn
M Ponticorvo, R Di Fuccio, F Ferrara, A Rega, O Miglino
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th …, 2019
542019
Digital and multisensory storytelling: narration with smell, taste and touch
R Di Fuccio, M Ponticorvo, F Ferrara, O Miglino
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
422016
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools
M Ponticorvo, R Di Fuccio, A Di Ferdinando, O Miglino
Expert Systems 34 (4), e12196, 2017
322017
Towards hyper activity books for children. connecting activity books and montessori-like educational materials
R Di Fuccio, M Ponticorvo, A Di Ferdinando, O Miglino
Design for Teaching and Learning in a Networked World: 10th European …, 2015
212015
Block magic: a prototype bridging digital and physical educational materials to support children learning processes
A di Ferdinando, R di Fuccio, M Ponticorvo, O Miglino
Smart Education and Smart e-Learning, 171-180, 2015
162015
The activity board 1.0: RFID-NFC WI-FI multitags desktop reader for education and rehabilitation applications
R Di Fuccio, G Siano, A De Marco
Recent Advances in Information Systems and Technologies: Volume 2 5, 677-689, 2017
132017
TriPOD: a prototypal system for the recognition of capacitive widget on touchscreen addressed for Montessori-like educational applications
R Di Fuccio, G Siano, A De Marco
Recent Advances in Information Systems and Technologies: Volume 2 5, 664-676, 2017
112017
Tangible user interfaces for multisensory storytelling at school: A study of acceptability
R Di Fuccio, S Mastroberti
Qwerty-Open and Interdisciplinary Journal of Technology, Culture and …, 2018
102018
SNIFF: A game-based assessment and training tool for the sense of smell
M Ponticorvo, F Ferrara, R Di Fuccio, A Di Ferdinando, O Miglino
Methodologies and Intelligent Systems for Technology Enhanced Learning: 7th …, 2017
102017
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project
D Marocco, E Dell'Aquila, MC Zurlo, F Vallone, M Barajas, F Frossard, ...
Qwerty-Open and Interdisciplinary Journal of Technology, Culture and …, 2019
92019
Multisensorial tangible user interface for immersive storytelling: a usability pilot study with a visually impaired child.
F Somma, R Di Fuccio, L Lattanzio, F Ferretti
teleXbe, 2021
62021
BlockMagic, a hybrid educational environment based on RFID technology and Internet of Things concepts
O Miglino, R Di Fuccio, A Di Ferdinando, C Ricci
Internet of Things. User-Centric IoT: First International Summit, IoT360 …, 2015
62015
Enhancing manipulative learning with smart object
O Miglino, R Di Fuccio, M Barajas, M Belafi, C Partrizia, ...
λογος, 112, 2013
62013
The DoCENT game: an immersive role-playing game for the enhancement of digital-creativity
R Di Fuccio, F Ferrara, A Di Ferdinando
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th …, 2020
42020
BlockMagic: Enhancing traditional didactic materials with smart objects technology
O Miglino, R Di Fuccio, A Di Ferdinando, M Barajas, A Trifonova, ...
Proceedings of the International Academic Conference on Education, Teaching …, 2013
42013
Artificial immune systems for Artificial Olfaction data analysis: Comparison between AIRS and ANN models
S De Vito, E Martinelli, R Di Fuccio, F Tortorella, G Di Francia, A D'Amico, ...
The 2010 International Joint Conference on Neural Networks (IJCNN), 1-7, 2010
42010
A serious game and negotiation skills in nursing students: a pilot study
V Zeffiro, R Di Fuccio, E Vellone, R Alvaro, F D’Agostino
Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th …, 2021
32021
The DoCENT role play game: a tool for the training og the digital creativity for teachers
R Di Fuccio, F Ferrara, A Di Ferdinando
Gao, L., Fabricatore, C., & Lopez, MX (2020). Feasibility of Using Serious …, 2019
32019
The system can't perform the operation now. Try again later.
Articles 1–20