Benny Liebold
Benny Liebold
Institute for Media Research, Chemnitz University of Technology
Verified email at phil.tu-chemnitz.de - Homepage
Title
Cited by
Cited by
Year
Continuous measurement of breaks in presence: psychophysiology and orienting responses
B Liebold, M Brill, D Pietschmann, F Schwab, P Ohler
Media Psychology 20 (3), 477-501, 2017
122017
Multimodal emotion expressions of virtual agents, mimic and vocal emotion expressions and their effects on emotion recognition
B Liebold, P Ohler
2013 Humaine Association Conference on Affective Computing and Intelligent …, 2013
122013
The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games
ND Bowman, D Pietschmann, B Liebold
Journal of Gaming & Virtual Worlds 9 (1), 71-85, 2017
92017
Extensive modding for experimental game research
MR Mohseni, B Liebold, D Pietschmann
Game research methods, 323-340, 2015
82015
Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience
D Pietschmann, B Liebold, G Valtin, P Ohler
G| A| M| E Games as Art, Media, Entertainment 1 (2), 2013
72013
Interdisziplinäre Impulse für den Begriff" Interaktion".
A Bischof, V Obländer, M Heidt, K Kanellopoulos, V Küszter, B Liebold, ...
ISI, 448-453, 2013
52013
Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology
JP Stein, B Liebold, P Ohler
Computers in Human Behavior 95, 73-82, 2019
42019
The MMORPG designer’s journey: casualization and its consequences for social interactions
D Pietschmann, B Liebold, G Valtin
New Perspectives on the Social Aspects of Digital Gaming, 82-96, 2017
42017
Methodology of measuring social immersion in online role-playing games: Exemplary experimental research on social interactions in virtual worlds
G Valtin, D Pietschmann, B Liebold
Multiplayer, 69-77, 2013
42013
Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings?
B Liebold, D Pietschmann, P Ohler
International Conference on Human-Computer Interaction, 452-462, 2015
32015
Good newbie or poor newbie? Determinants of video game skill acquisition at an early stage
K Koban, B Liebold, P Ohler
International Conference on Learning and Collaboration Technologies, 608-619, 2015
32015
Gaze into Hierarchy: A Practice-oriented Eye Tracking Study
NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal
32013
Evolutionary Psychology and Digital Games: Digital Hunter-gatherers
J Breuer, D Pietschmann, B Liebold, BP Lange
Routledge, 2018
22018
Hierarchy visualization designs and their impact on perception and problem solving strategies
NH Müller, B Liebold, D Pietschmann, P Ohler, P Rosenthal
Proceedings of the International Conference on Advances in Computer-Human …, 2017
22017
Human Capacities for Emotion Recognition and their Implications for Computer Vision
B Liebold, R Richter, M Teichmann, FH Hamker, P Ohler
i-com 14 (2), 126-137, 2015
22015
Natural in the eyes of the (be) holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers.
B Liebold, ND Bowman, D Pietschmann
Psychology of Popular Media Culture, 2018
12018
Evolution of Play: Playing Digital Games between Biological Imperatives and a Pretend Mode of Thinking
B Liebold, K Koban, P Ohler
Evolutionary Psychology and Digital Games, 15-31, 2018
12018
Why an Evolutionary Psychological Approach to Digital Games?
BP Lange, J Breuer, B Liebold, D Pietschmann
Evolutionary Psychology and Digital Games, 1-13, 2018
12018
2 Evolution of Play
B Liebold, K Koban, P Ohler
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers, 2, 2018
12018
6 The MMORPG Designer’s Journey
D Pietschmann, B Liebold, G Valtin
New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2, 2017
12017
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