Elizabeth Veinott
Title
Cited by
Cited by
Year
Trust without touch: jumpstarting long-distance trust with initial social activities
J Zheng, E Veinott, N Bos, JS Olson, GM Olson
Proceedings of the SIGCHI conference on human factors in computing systems …, 2002
2982002
Video helps remote work: Speakers who need to negotiate common ground benefit from seeing each other
ES Veinott, J Olson, GM Olson, X Fu
Proceedings of the SIGCHI conference on Human Factors in Computing Systems …, 1999
2571999
Hard decisions, bad decisions: On decision quality and decision aiding
JF Yates, E Veinott, AL Patalano
Cambridge University Press, 2003
1522003
Leaving the store empty‐handed: Testing explanations for the too‐much‐choice effect using decision field theory
RK Jessup, ES Veinott, PM Todd, JR Busemeyer
Psychology & Marketing 26 (3), 299-320, 2009
572009
Cultural mixture modeling: Identifying cultural consensus (and disagreement) using finite mixture modeling
ST Mueller, ES Veinott
Proceedings of the Cognitive Science Society, 2008
332008
Cognitive Models for Evaluating Basic Decision Processes in Clinical Populations.
E Yechiam, ES Veinott, JR Busemeyer, JC Stout
American Psychological Association, 2007
252007
Video matters! When communication ability is stressed, video helps
ES Veinott, JS Olson, GM Olson, X Fu
CHI'97 Extended Abstracts on Human Factors in Computing Systems, 315-316, 1997
241997
Evaluating the effectiveness of the PreMortem technique on plan confidence
B Veinott, GA Klein, S Wiggins
Proceedings of the 7th International ISCRAM Conference, 1-9, 2010
222010
Communication variations related to leader personality
BG Kanki, MT Palmer, ES Veinott
In Proceedings of the Sixth International Symposium on Aviation Psychology …, 1991
211991
Identifying human factors issues in aircraft maintenance operations
ES Veinott, BG Kanki, MG Shafto
Proceedings of the 39th International Human Factors and Ergonomics Society …, 1995
181995
An optimization approach for mapping and measuring the divergence and correspondence between paths
ST Mueller, BS Perelman, ES Veinott
Behavior research methods 48 (1), 53-71, 2016
162016
Heuristica: Designing a serious game for improving decision making
G Mullinix, O Gray, J Colado, E Veinott, J Leonard, EL Papautsky, ...
2013 IEEE international games innovation conference (IGIC), 250-255, 2013
152013
Analysis of communication in the standard versus automated aircraft
ES Veinott, CM Irwin
Proceedings of the Seventh International Symposium on Aviation Psychology …, 1993
141993
The effect of camera perspective and session duration on training decision making in a serious video game
ES Veinott, J Leonard, EL Papautsky, B Perelman, A Stankovic, J Lorince, ...
2013 IEEE International Games Innovation Conference (IGIC), 256-262, 2013
132013
Field training and testing of interview and elicitation methods (Final Report prepared under Contract W91CRB-09-C-0082 for US ARMY REDCOM Acquisition Center, Aberdeen Proving …
LA Zimmerman, ES Veinott, CM Meissner, C Fallon, ST Mueller
Fairborn, OH: Klein Associates Division of Applied Research Associates, 2010
132010
The effect of understanding and anticipated regret on decision readiness.
ES Veinott
ProQuest Information & Learning, 2002
122002
Social media supporting disaster response: Evaluation of a lightweight collaborative tool
B Veinott, D Cox, S Mueller
9th Bi-annual International Conference on Naturalistic Decision Making (NDM9 …, 2009
112009
Improving clinician decisions and communication in critical care using novel information technology
J Pamplin, CP Nemeth, ML Serio-Melvin, SJ Murray, GT Rule, ES Veinott, ...
Military medicine 185 (1-2), e254-e261, 2020
72020
Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game
ES Veinott, B Perleman, E Polander, J Leonard, G Berry, R Catrambone, ...
2014 IEEE Games Media Entertainment, 1-6, 2014
72014
The effectiveness of intelligent tutoring on training in a video game
E Whitaker, E Trewhitt, M Holtsinger, C Hale, E Veinott, C Argenta, ...
2013 IEEE International Games Innovation Conference (IGIC), 267-274, 2013
72013
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