Rethinking gamification M Fuchs, S Fizek, P Ruffino, N Schrape meson Press by Hybrid Publishing Lab, 2014 | 332 | 2014 |
Narratives of independent production in video game culture P Ruffino online]. Loading 7 (11), 106-121, 2013 | 116 | 2013 |
From engagement to life, or: How to do things with gamification? P Ruffino Rethinking gamification, 47-69, 2014 | 38 | 2014 |
Game workers and the empire: unionisation in the UK video game industry P Ruffino, J Woodcock Games and Culture 16 (3), 317-328, 2021 | 37 | 2021 |
Future Gaming: Creative Interventions in Video Game Culture P Ruffino | 28 | 2018 |
Independent Videogames: Cultures, Networks, Techniques And Politics P Ruffino Routledge, 2021 | 22 | 2021 |
Workers’ visibility and union organizing in the UK videogames industry P Ruffino Critical Studies in Media Communication, 2021 | 15 | 2021 |
Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices MB Carbone, P Ruffino GAME–Games as Art, Media, Entertainment 1 (1), 2012 | 15 | 2012 |
Engagement and the quantified self: Uneventful relationships with ghostly companions P Ruffino Self-tracking: Empirical and philosophical investigations, 11-25, 2018 | 13 | 2018 |
Games to Live With SR NikeFuel Digital Culture & Society: Vol. 2, Issue 1/2016-Quantified Selves and …, 2016 | 12* | 2016 |
Nonhuman games: playing in the post-anthropocene P Ruffino Death, Culture & Leisure: Playing Dead, 11-25, 2020 | 11 | 2020 |
Introduction: games and subcultural theory P Ruffino, MB Carbone GAME Games as Art Media Entertainment journal 1 (3), 5-22, 2014 | 11* | 2014 |
Rethinking gamification S Fizek, M Fuchs, P Ruffino, N Schrape Meson Press, Leuphana University of Lüneburg, Germany, 2014 | 11 | 2014 |
There is no cure: paratexts as remediations of agency in Red Dead Redemption 2 P Ruffino Convergence: the international journal of research into new media technologies, 2022 | 10 | 2022 |
A theory of non-existent video games: Semiotic and video game theory P Ruffino Computer Games and New Media Cultures: A Handbook of Digital Games Studies …, 2012 | 10 | 2012 |
Introduction: The other Caillois: The many masks of game studies MB Carbone, P Ruffino, S Massonet Games and Culture 12 (4), 303-320, 2017 | 9 | 2017 |
The end of capitalism: Disengaging from the economic imaginary of incremental games P Ruffino Games and Culture 16 (2), 208-227, 2021 | 8 | 2021 |
Video game subcultures: Playing at the Periphery of Mainstream Culture MB Carbone, P Ruffino The Italian Journal of Game Studies 1 (3), 2014 | 8 | 2014 |
Special Issue Introduction: Politicizing agency in digital play after humanism A Chia, P Ruffino Convergence 28 (2), 309-319, 2022 | 6 | 2022 |
Efficacy of Gamification on Introductory Architectural Education: A Literature Review A Awan, D Lombardi, A Agkathidis, P Ruffino En: eCAADe 2022 Conference Proceedings (09. 2022. Ghent). Ghent: eCAADe …, 2022 | 4 | 2022 |