Oliver Korn
Oliver Korn
Professor of Human Computer Interaction, Offenburg University
Bestätigte E-Mail-Adresse bei acm.org - Startseite
TitelZitiert vonJahr
Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production
O Korn
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
842012
Comparing projected in-situ feedback at the manual assembly workplace with impaired workers
M Funk, A Bächler, L Bächler, O Korn, C Krieger, T Heidenreich, ...
Proceedings of the 8th ACM International Conference on PErvasive …, 2015
482015
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons
O Korn, A Schmidt, T Hörz
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 979-984, 2013
442013
Assistive systems in production environments: exploring motion recognition and gamification
O Korn, A Schmidt, T Hörz
Proceedings of the 5th international conference on pervasive technologies …, 2012
442012
Towards a gamification of industrial production: a comparative study in sheltered work environments
O Korn, M Funk, A Schmidt
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive …, 2015
412015
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification
O Korn, M Funk, S Abele, T Hörz, A Schmidt
Proceedings of the 7th international conference on pervasive technologies …, 2014
402014
Design approaches for the gamification of production environments: a study focusing on acceptance
O Korn, M Funk, A Schmidt
Proceedings of the 8th ACM International Conference on PErvasive …, 2015
382015
An augmented workplace for enabling user-defined tangibles
M Funk, O Korn, A Schmidt
Proceedings of the extended abstracts of the 32nd annual ACM conference on …, 2014
292014
Assistive systems for the workplace: Towards context-aware assistance
O Korn, M Funk, A Schmidt
Gamification: Concepts, Methodologies, Tools, and Applications, 1936-1949, 2015
282015
Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences
M Brach, K Hauer, L Rotter, C Werres, O Korn, R Konrad, S Göbel
IJCSS International Journal of Computer Science and Security 11 (1), 86-99, 2012
252012
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection
O Korn, A Schmidt, T Hörz
Proceedings of the 6th International Conference on PErvasive Technologies …, 2013
232013
Assistive technologies at home and in the workplace—a field of research for exercise science and human movement science
M Brach, O Korn
European Review of Aging and Physical Activity 9 (1), 1, 2012
212012
Gamification of business processes: Re-designing work in production and service industry
O Korn, A Schmidt
Procedia Manufacturing 3, 3424-3431, 2015
202015
motioneap: An overview of 4 years of combining industrial assembly with augmented reality for industry 4.0
M Funk, T Kosch, R Kettner, O Korn, A Schmidt
Proceedings of the 16th international conference on knowledge technologies …, 2016
162016
Serious Game Design: Potenziale und Fallstricke bei der spielerischen Kontextualisierung von Lernangeboten
O Korn
Digitale Lernwelt – Serious Games: Einsatz in der beruflichen Weiterbildung …, 2011
152011
Assisitive augmentation at the manual assembly workplace using in-situ projection
M Funk, O Korn, A Schmidt
Proceeding of the chi workshop on assistive augmentation, 11, 2014
132014
Gamification of production? A study on the acceptance of gamified work processes in the automotive industry
O Korn, P Muschick, A Schmidt
Advances in Affective and Pleasurable Design, 433-445, 2017
122017
Context-aware assistive systems for augmented work: a framework using gamification and projection
O Korn
122014
Context-Sensitive user-centered scalability: an introduction focusing on exergames and assistive systems in work contexts
O Korn, M Brach, A Schmidt, T Hörz, R Konrad
E-learning and games for training, education, health and sports, 164-176, 2012
122012
Determining the characteristics of preferred virtual faces using an avatar generator
V Schwind, K Wolf, N Henze, O Korn
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
112015
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