Kai Selgrad
Kai Selgrad
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Zitiert von
Zitiert von
Efficient ray tracing of subdivision surfaces using tessellation caching
C Benthin, S Woop, M Nießner, K Selgrad, I Wald
Proceedings of the 7th Conference on High-Performance Graphics, 5-12, 2015
Real-time depth of field using multi-layer filtering
K Selgrad, C Reintges, D Penk, P Wagner, M Stamminger
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 121-127, 2015
Filtering multi‐layer shadow maps for accurate soft shadows
K Selgrad, C Dachsbacher, Q Meyer, M Stamminger
Computer Graphics Forum 34 (1), 205-215, 2015
Time‐Warped Foveated Rendering for Virtual Reality Headsets
L Franke, L Fink, J Martschinke, K Selgrad, M Stamminger
Computer Graphics Forum 40 (1), 110-123, 2021
CPU-style SIMD ray traversal on GPUs
A Lier, M Stamminger, K Selgrad
Proceedings of the Conference on High-Performance Graphics, 1-4, 2018
A Compressed Representation for Ray Tracing Parametric Surfaces
K Selgrad, A Lier, M Martinek, C Buchenau, M Guthe, F Kranz, H Schäfer, ...
ACM Transactions on Graphics (TOG) 36 (1), 5, 2016
A High-Performance Image Processing DSL for Heterogeneous Architectures.
K Selgrad, A Lier, J Dörntlein, O Reiche, M Stamminger
ELS, 39-46, 2016
Defmacro for C: Lightweight, Ad Hoc Code Generation.
K Selgrad, A Lier, M Wittmann, D Lohmann, M Stamminger
ELS, 80-87, 2014
A high-resolution compression scheme for ray tracing subdivision surfaces with displacement
A Lier, M Martinek, M Stamminger, K Selgrad
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018
Multi-layer depth of field rendering with tiled splatting
L Franke, N Hofmann, M Stamminger, K Selgrad
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (1 …, 2018
Hierarchical multi-layer screen-space ray tracing
N Hofmann, P Bogendörfer, M Stamminger, K Selgrad
Proceedings of High Performance Graphics, 1-10, 2017
Lightweight, generative variant exploration for high-performance graphics applications
K Selgrad, A Lier, F Köferl, M Stamminger, D Lohmann
Proceedings of the 2015 ACM SIGPLAN International Conference on Generative …, 2015
Tiled Depth of Field Splatting.
K Selgrad, L Franke, M Stamminger, B vs Filtering
Eurographics (Posters), 39-40, 2016
Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling.
K Selgrad, J Müller, M Stamminger
STAG, 85-92, 2015
Real-time Simulation of Human Vision using Temporal Compositing with CUDA on the GPU
M Nießner, N Kuhnert, K Selgrad, M Stamminger, G Michelson
PARS-Mitteilungen 30 (1), 102-110, 2013
A case study in implementation-space exploration
A Lier, L Franke, M Marc Stamminger, K Selgrad
Proceedings of the 9th European Lisp Symposium on European Lisp Symposium, 83-90, 2016
Fast Shadow Map Rendering for Many-Lights Settings.
K Selgrad, J Müller, C Reintges, M Stamminger
EGSR (EI&I), 41-47, 2016
Hierarchical Multi-Layer Screen-Space Ray Tracing
NHPBM Stamminger, K Selgrad
DIY Meta Languages with Common Lisp
A Lier, K Selgrad, M Stamminger
Proceedings of the 10th European Lisp Symposium, 72-79, 2017
Efficient Visibility Queries and Metalinguistic Abstractions for Graphic Algorithms
KA Selgrad
Verlag Dr. Hut, 2017
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