Wei Peng
Cited by
Cited by
Loneliness as the cause and the effect of problematic Internet use: The relationship between Internet use and psychological well-being
J Kim, R LaRose, W Peng
Cyberpsychology & behavior 12 (4), 451-455, 2009
Can robots manifest personality?: An empirical test of personality recognition, social responses, and social presence in human–robot interaction
KM Lee, W Peng, SA Jin, C Yan
Journal of communication 56 (4), 754-772, 2006
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
W Peng, JH Lin, J Crouse
Cyberpsychology, Behavior, and Social Networking 14 (11), 681-688, 2011
Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame
W Peng, JH Lin, KA Pfeiffer, B Winn
Media Psychology 15 (2), 175-196, 2012
Using active video games for physical activity promotion: a systematic review of the current state of research
W Peng, JC Crouse, JH Lin
Health education & behavior 40 (2), 171-192, 2013
Keep using my health apps: Discover users’ perception of health & fitness apps with the UTAUT 2 model
S Yuan, W Ma, W Kanthawala, Shaheen, Peng
Telemedicine and e-Health 21 (9), 735-741, 2015
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)
M Liu, W Peng
Computers in Human Behavior 25 (6), 1306-1311, 2009
A qualitative study of user perceptions of mobile health apps
W Peng, S Kanthawala, S Yuan, SA Hussain
BMC public health 16 (1), 1-11, 2016
The effects of a serious game on role-taking and willingness to help
W Peng, M Lee, C Heeter
Journal of communication 60 (4), 723-742, 2010
Design and evaluation of a computer game to promote a healthy diet for young adults
W Peng
Health communication 24 (2), 115-127, 2009
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
J Hou, Y Nam, W Peng, KM Lee
Computers in Human Behavior 28 (2), 617-623, 2012
Games for health for children—Current status and needed research
Institute of Digital Media and Child Development Working Group on Games for ...
Games for health journal 5 (1), 1-12, 2016
Social networking and adjustments among international students
JH Lin, W Peng, M Kim, SY Kim, R LaRose
New media & society 14 (3), 421-440, 2012
Online gaming dependency: A preliminary study in China
W Peng, M Liu
Cyberpsychology, behavior, and social networking 13 (3), 329-333, 2010
What Do We Know About Social and Psychological Effects of Computer Games? A Comprehensive Review of the Current Literature.
KM Lee, W Peng
Lawrence Erlbaum Associates Publishers, 2006
Social networking: Addictive, compulsive, problematic, or just another media habit?
R LaRose, J Kim, W Peng
A networked self, 67-89, 2010
The influence of competition, cooperation, and player relationship in a motor performance centered computer game
W Peng, G Hsieh
Computers in Human Behavior 28 (6), 2100-2106, 2012
The mediational role of identification in the relationship between experience mode and self-efficacy: Enactive role-playing versus passive observation
W Peng
CyberPsychology & Behavior 11 (6), 649-652, 2008
The use of wearable activity trackers among older adults: focus group study of tracker perceptions, motivators, and barriers in the maintenance stage of behavior change
A Kononova, L Li, K Kamp, M Bowen, RV Rikard, S Cotten, W Peng
JMIR mHealth and uHealth 7 (4), e9832, 2019
Promoting exercise self-efficacy with an exergame
H Song, W Peng, KM Lee
Journal of health communication 16 (2), 148-162, 2011
The system can't perform the operation now. Try again later.
Articles 1–20