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Michael Sailer
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How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
M Sailer, JU Hense, SK Mayr, H Mandl
Computers in Human Behavior 69, 371–380, 2017
13492017
Psychological perspectives on motivation through gamification
M Sailer, J Hense, H Mandl, M Klevers
Interaction Design and Architecture(s) Journal 19, 28-37, 2013
4572013
The gamification of learning: A meta-analysis
M Sailer, L Homner
Educational Psychology Review 32 (1), 77-112, 2020
4242020
Die Wirkung von Gamification auf Motivation und Leistung: Empirische Studien im Kontext manueller Arbeitsprozesse
M Sailer
Springer Nature. DOI, 285, 2016
182*2016
Gamification of in‐class activities in flipped classroom lectures
M Sailer, M Sailer
British Journal of Educational Technology 52 (1), 75-90, 2021
782021
Technology-related knowledge, skills, and attitudes of pre-and in-service teachers: The current situation and emerging trends
S Seufert, J Guggemos, M Sailer
Computers in Human Behavior 115, 106552, 2021
722021
Using gamification to enhance staff motivation in logistics
J Hense, M Klevers, M Sailer, T Horenburg, H Mandl, W Günthner
International Simulation and Gaming Association Conference, 206-213, 2013
712013
Contextual facilitators for learning activities involving technology in higher education: The C♭-model
M Sailer, F Schultz-Pernice, F Fischer
Computers in Human Behavior 121, 106794, 2021
642021
Fostering development of work competencies and motivation via gamification
M Sailer, J Hense, H Mandl, M Klevers
Competence-based vocational and professional education, 795-818, 2017
582017
Science knowledge and trust in medicine affect individuals’ behavior in pandemic crises
M Sailer, M Stadler, E Botes, F Fischer, S Greiff
European Journal of Psychology of Education 37 (1), 279-292, 2022
492022
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education
A Lohr, M Stadler, F Schultz-Pernice, O Chernikova, M Sailer, F Fischer, ...
Computers in Human Behavior 119, 106715, 2021
492021
Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers
M Sailer, M Stadler, F Schultz-Pernice, U Franke, C Schöffmann, ...
Computers in Human Behavior 115, 106625, 2021
452021
Digital learning in schools: What does it take beyond digital technology?
M Sailer, J Murböck, F Fischer
Teaching and Teacher Education 103, 103346, 2021
432021
Knowledge as a formative construct: A good alpha is not always better
M Stadler, M Sailer, F Fischer
New Ideas in Psychology 60, 100832, 2021
402021
Game-based approaches to prevention and health promotion: serious games and gamification
D Tolks, C Lampert, K Dadaczynski, E Maslon, P Paulus, M Sailer
Bundesgesundheitsblatt 63, 698–707, 2020
34*2020
Implementation model for the gamification of business processes: a study from the field of material handling
M Klevers, M Sailer, WA Günthner
Simulation and gaming in the network society, 173-184, 2016
34*2016
Learning clinical reasoning: how virtual patient case format and prior knowledge interact
J Kiesewetter, M Sailer, VM Jung, R Schönberger, E Bauer, JM Zottmann, ...
BMC Medical Education 20 (1), 1-10, 2020
232020
ONYA—The wellbeing game: how to use gamification to promote wellbeing
D Tolks, M Sailer, K Dadaczynski, C Lampert, J Huberty, P Paulus, ...
Information 10 (2), 58, 2019
192019
The online inverted classroom model (oICM). A blueprint to adapt the inverted classroom to an online learning setting in medical and health education
D Tolks, BFM Romeike, J Ehlers, S Kuhn, C Kleinsorgen, J Huber, ...
MedEdPublish 9, 2020
182020
Digitale Bildung an bayerischen Schulen - Infrastruktur, Konzepte, Lehrerbildung und Unterricht
M Sailer, J Murböck, F Fischer
https://www.vbw-bayern.de/Redaktion/Frei-zugaengliche-Medien/Abteilungen-GS …, 2017
162017
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