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Nicole Vickery
Nicole Vickery
Sonstige NamenNicole McMahon, Nicole E.M. Vickery
Lecturer of Interaction Design, Queensland University of Technology
Bestätigte E-Mail-Adresse bei qut.edu.au
Titel
Zitiert von
Zitiert von
Jahr
Personality and player types in Fallout New Vegas
N McMahon, P Wyeth, D Johnson
Proceedings of the 4th International Conference on Fun and Games, 113-116, 2012
362012
Player choices, game endings and the design of moral dilemmas in games
N Tancred, N Vickery, P Wyeth, S Turkay
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
142018
Directing narrative in gameplay: player interaction in shaping narrative in the Witcher 3
N Vickery, N Tancred, P Wyeth, D Johnson
Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018
92018
Embodied Interaction Design for Active Play with Young Children: A Scoping Review
N EM Vickery, Y Wang, D Tarlinton, A Blackler, B Ploderer, P Wyeth, ...
Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021
62021
Understanding Women Modders using the Serious Leisure Perspective
N Tancred, S Turkay, N Vickery, P Wyeth, A McCoombe
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
52020
Engaging in videogame play: an activity-centric analysis of the player experience
N McMahon, P Wyeth, D Johnson
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
42015
Female game developers wanted Low pay, long hours, inflexible work environments
P Sweetser, P Wyeth, N McMahon, D Johnson
2013 IEEE International Games Innovation Conference (IGIC), 243-249, 2013
42013
Exploring the role of activity in genre
N McMahon, P Wyeth, D Johnson
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
32013
Exploring the Affordances of Digital Toys for Young Children's Active Play
Y Wang, NEM Vickery, D Tarlinton, B Ploderer, L Knight, A Blackler, ...
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
2*2022
Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.
D Tarlinton, NEM Vickery, Y Wang, L Knight, A Blackler
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
22022
Digital toys as tangible, embodied, embedded interactions
N Vickery, D Tarlinton, Y Wang, A Blackler
Proceedings of DRS2022: Bilbao, 2022
22022
Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children
R U'wais, B Ploderer, N EM Vickery
Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021
22021
From challenges to activities: Categories of play in videogames
N McMahon, P Wyeth, D Johnson
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
22015
The Digital Children of the COVID-19 Pandemic: The Potential of Tangible Technology to Address the Barriers to Children’s Active Play caused by the COVID-19 Pandemic
N Vickery, D Tarlinton, Y Wang, A Blackler
Tangible Interaction for Well-being-Workshop: part of CHI'22: 2022 CHI …, 2022
12022
Encouraging Empathy of Neurodivergence: Towards a Framework for Design of Persuasive and Discursive Games
N Garland, J Turner, N Vickery
2024
Bee Buzz Buddy: An Interactive Digital Toy to Facilitate Tangible Embedded and Embodied Interactions for Young Children's Active Play
Y Wang, J Dwyer, N Vickery, B Ploderer, D Tarlinton, A Blackler
Proceedings of the International Conference 2023 of the Design Research …, 2023
2023
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3
NEM Vickery, P Wyeth
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
2022
Intergenerational active play: a scoping review
KD Tran, A Blackler, B Ploderer, NEM Vickery
Proceedings of the 34th Australian Conference on Human-Computer Interaction …, 2022
2022
Kinning With The Unseen More-Than-Human: Re-Sensing Barrambin's Disappeared Waterways And Creeks For Community Connection To Place​
J Turner, J Seevinck, M Foth, K Armstrong, H McKinnon, N Vickery, ...
Australian Council of University Art and Design Schools Conference: Public …, 2022
2022
Agency at Play for Collective Impact in Human Services Systems: A Case Study of Digital Games for Change as Design Justice Interventions
P Yadav, MB Taboada, N Vickery
Social Justice Research Methods for Doctoral Research, 159-181, 2022
2022
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