Folgen
Christoph Klimmt
Christoph Klimmt
Professor für Kommunikationswissenschaft, Hochschule für Musik, Theater und Medien
Bestätigte E-Mail-Adresse bei ijk.hmtm-hannover.de
Titel
Zitiert von
Zitiert von
Jahr
Enjoyment: At the heart of media entertainment
P Vorderer, C Klimmt, U Ritterfeld
Communication theory 14 (4), 388-408, 2004
14312004
A process model of the formation of spatial presence experiences
W Wirth, T Hartmann, S Böcking, P Vorderer, C Klimmt, H Schramm, ...
Media Psychology 9 (3), 493-525, 2007
11262007
Gender and computer games: Exploring females’ dislikes
T Hartmann, C Klimmt
Journal of Computer‐Mediated Communication 11 (4), 910-931, 2006
9642006
Explaining the enjoyment of playing video games: the role of competition
P Vorderer, T Hartmann, C Klimmt
Proceedings of the second international conference on Entertainment …, 2003
8722003
The video game experience as “true” identification: A theory of enjoyable alterations of players’ self-perception
C Klimmt, D Hefner, P Vorderer
Communication theory 19 (4), 351-373, 2009
6582009
Parasocial interactions and relationships
C Klimmt, T Hartmann, H Schramm
Psychology of entertainment, 291-313, 2013
4782013
MEC Spatial Presence Questionnaire
P Vorderer, W Wirth, FR Gouveia, F Biocca, T Saari, L Jäncke, S Böcking, ...
4702004
Effectance and control as determinants of video game enjoyment
C Klimmt, T Hartmann, A Frey
CyberPsychology & Behavior 10 (6), 845-848, 2007
4592007
Identification with the player character as determinant of video game enjoyment
D Hefner, C Klimmt, P Vorderer
Entertainment Computing–ICEC 2007: 6th International Conference, Shanghai …, 2007
4052007
Effectance, self-efficacy, and the motivation to play video games
K Christoph, H Tilo
Playing video games, 153-168, 2012
3952012
The spatial presence experience scale (SPES)
T Hartmann, W Wirth, H Schramm, C Klimmt, P Vorderer, A Gysbers, ...
Journal of Media Psychology, 2015
3102015
Identification with video game characters as automatic shift of self-perceptions
C Klimmt, D Hefner, P Vorderer, C Roth, C Blake
Media Psychology 13 (4), 323-338, 2010
2872010
Media psychology “is not yet there”: Introducing theories on media entertainment to the presence debate
C Klimmt, P Vorderer
Presence: Teleoperators and Virtual Environments 12 (4), 346-359, 2003
2812003
Measuring the experience of digital game enjoyment
W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ...
Proceedings of measuring behavior 2008 (2008), 88-89, 2008
2412008
Dimensions and determinants of the enjoyment of playing digital games: A three-level model
C Klimmt
Level up: Digital games research conference 246, 257, 2003
2272003
Player performance, satisfaction, and video game enjoyment
C Klimmt, C Blake, D Hefner, P Vorderer, C Roth
Entertainment Computing–ICEC 2009: 8th International Conference, Paris …, 2009
2002009
Permanently Online, Permanently Connected: Living and Communicating in a POPC World
P Vorderer, D Hefner, L Reinecke, C Klimmt
Routledge, 2017
185*2017
A magically nice guy: Parasocial relationships with Harry Potter across different cultures
H Schmid, C Klimmt
International Communication Gazette 73 (3), 252-269, 2011
1852011
How players manage moral concerns to make video game violence enjoyable
C Klimmt, H Schmid, A Nosper, T Hartmann, P Vorderer
COMMUNICATIONS-SANKT AUGUSTIN THEN BERLIN- 31 (3), 309, 2006
1812006
Personenorientierte Medienrezeption: Ein Zwei-Ebenen-Modell parasozialer Interaktionen
T Hartmann, H Schramm, C Klimmt
Publizistik 49 (1), 25-47, 2004
1802004
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–20