Enjoyment: At the heart of media entertainment P Vorderer, C Klimmt, U Ritterfeld Communication theory 14 (4), 388-408, 2004 | 1431 | 2004 |
A process model of the formation of spatial presence experiences W Wirth, T Hartmann, S Böcking, P Vorderer, C Klimmt, H Schramm, ... Media Psychology 9 (3), 493-525, 2007 | 1126 | 2007 |
Gender and computer games: Exploring females’ dislikes T Hartmann, C Klimmt Journal of Computer‐Mediated Communication 11 (4), 910-931, 2006 | 964 | 2006 |
Explaining the enjoyment of playing video games: the role of competition P Vorderer, T Hartmann, C Klimmt Proceedings of the second international conference on Entertainment …, 2003 | 872 | 2003 |
The video game experience as “true” identification: A theory of enjoyable alterations of players’ self-perception C Klimmt, D Hefner, P Vorderer Communication theory 19 (4), 351-373, 2009 | 658 | 2009 |
Parasocial interactions and relationships C Klimmt, T Hartmann, H Schramm Psychology of entertainment, 291-313, 2013 | 478 | 2013 |
MEC Spatial Presence Questionnaire P Vorderer, W Wirth, FR Gouveia, F Biocca, T Saari, L Jäncke, S Böcking, ... | 470 | 2004 |
Effectance and control as determinants of video game enjoyment C Klimmt, T Hartmann, A Frey CyberPsychology & Behavior 10 (6), 845-848, 2007 | 459 | 2007 |
Identification with the player character as determinant of video game enjoyment D Hefner, C Klimmt, P Vorderer Entertainment Computing–ICEC 2007: 6th International Conference, Shanghai …, 2007 | 405 | 2007 |
Effectance, self-efficacy, and the motivation to play video games K Christoph, H Tilo Playing video games, 153-168, 2012 | 395 | 2012 |
The spatial presence experience scale (SPES) T Hartmann, W Wirth, H Schramm, C Klimmt, P Vorderer, A Gysbers, ... Journal of Media Psychology, 2015 | 310 | 2015 |
Identification with video game characters as automatic shift of self-perceptions C Klimmt, D Hefner, P Vorderer, C Roth, C Blake Media Psychology 13 (4), 323-338, 2010 | 287 | 2010 |
Media psychology “is not yet there”: Introducing theories on media entertainment to the presence debate C Klimmt, P Vorderer Presence: Teleoperators and Virtual Environments 12 (4), 346-359, 2003 | 281 | 2003 |
Measuring the experience of digital game enjoyment W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ... Proceedings of measuring behavior 2008 (2008), 88-89, 2008 | 241 | 2008 |
Dimensions and determinants of the enjoyment of playing digital games: A three-level model C Klimmt Level up: Digital games research conference 246, 257, 2003 | 227 | 2003 |
Player performance, satisfaction, and video game enjoyment C Klimmt, C Blake, D Hefner, P Vorderer, C Roth Entertainment Computing–ICEC 2009: 8th International Conference, Paris …, 2009 | 200 | 2009 |
Permanently Online, Permanently Connected: Living and Communicating in a POPC World P Vorderer, D Hefner, L Reinecke, C Klimmt Routledge, 2017 | 185* | 2017 |
A magically nice guy: Parasocial relationships with Harry Potter across different cultures H Schmid, C Klimmt International Communication Gazette 73 (3), 252-269, 2011 | 185 | 2011 |
How players manage moral concerns to make video game violence enjoyable C Klimmt, H Schmid, A Nosper, T Hartmann, P Vorderer COMMUNICATIONS-SANKT AUGUSTIN THEN BERLIN- 31 (3), 309, 2006 | 181 | 2006 |
Personenorientierte Medienrezeption: Ein Zwei-Ebenen-Modell parasozialer Interaktionen T Hartmann, H Schramm, C Klimmt Publizistik 49 (1), 25-47, 2004 | 180 | 2004 |