Anna Lisa Martin-Niedecken
Anna Lisa Martin-Niedecken
Senior Researcher, Subject Area in Game Design, Zurich University of the Arts
Verified email at - Homepage
Cited by
Cited by
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”
AL Martin-Niedecken, U Götz
Joint International Conference on Serious Games, 32-43, 2017
Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents
AL Martin-Niedecken, U Götz
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
Let the body’n’brain games begin: Toward innovative training approaches in eSports athletes
AL Martin-Niedecken, A Schättin
Frontiers in psychology 11, 2020
Contributing disciplines
R Dörner, AL Martin-Niedecken, M Kocher, T Baranowski, ...
Serious Games, 35-55, 2016
"IMIC" – Movement Therapies in Childhood
A Martin, U Götz, R Bauer
The ExerCube: participatory design of an immersive fitness game environment
AL Martin-Niedecken, ED Mekler
Joint International Conference on Serious Games, 263-275, 2018
Designing for bodily interplay: engaging with the adaptive social exertion game" plunder planet"
AL Martin-Niedecken
Proceedings of the 17th ACM Conference on Interaction Design and Children, 19-30, 2018
Player-centred Design Model for Psychophysiological Adaptive Exergame Fitness Training for Children
AL Martin, VJ Kluckner
Games for Health 2014, 105-109, 2014
Making more of IT: enabling intensive motor cognitive rehabilitation exercises in geriatrics using information technology solutions
MA McCaskey, A Schättin, AL Martin-Niedecken, ED de Bruin
BioMed research international 2018, 2018
“RehabConnex”: A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising
AL Martin-Niedecken, R Bauer, R Mauerhofer, U Götz
2015 IEEE Conference on Computational Intelligence and Games (CIG), 496-502, 2015
“Gabarello v. 1.0” and “Gabarello v. 2.0”: Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood
AL Martin, U Götz, C Müller, R Bauer
Games for Health 2014, 101-104, 2014
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study
A Martin, J Wiemeyer
E-Learning and Games for Training, Education, Health and Sports, 177-182, 2012
Technology-Mediated Experience of Space while Playing Digital Sports Games.
AL Martin, J Wiemeyer
International Journal of Computer Science in Sport (International …, 2012
Motor memory in HCI
R Patibanda, NA Semertzidis, M Scary, JN La Delfa, J Andres, MA Baytaş, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching
AL Martin-Niedecken, E Márquez Segura, K Rogers, S Niedecken, ...
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle
FF Mueller, J Andres, J Marshall, D Svanæs, MC Schraefel, K Gerling, ...
interactions 25 (4), 34-39, 2018
Plunder planet: An adaptive single-and multiplayer fitness game environment for children and young adolescents
AL Martin-Niedecken
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game “Plunder Planet”
AL Martin-Niedecken
International Conference on Computer-Human Interaction Research and …, 2017
Development of task-specific RehabGame settings for robot-assisted pediatric movement therapies
AL Martin, U Götz, R Bauer
Games Media Entertainment (GEM), 2014 IEEE, 1-4, 2014
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