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Jefferson Amstutz
Jefferson Amstutz
Verified email at nvidia.com - Homepage
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Year
OSPRay-a CPU ray tracing framework for scientific visualization
I Wald, GP Johnson, J Amstutz, C Brownlee, A Knoll, J Jeffers, J Günther, ...
IEEE transactions on visualization and computer graphics 23 (1), 931-940, 2016
2252016
Scalable ray tracing using the distributed framebuffer
W Usher, I Wald, J Amstutz, J Günther, C Brownlee, V Pascucci
Computer Graphics Forum 38 (3), 455-466, 2019
222019
Adaptive multi-resolution for graphics
TT Schluessler, J Ray, JH Feit, N Kaburlasos, J Kwiatkowski, AR Appu, ...
US Patent 10,591,971, 2020
192020
Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array
M Doyle, T Schluessler, G Liktor, A Kuwahara, J Amstutz
US Patent 10,832,371, 2020
172020
libIS: A lightweight library for flexible in transit visualization
W Usher, S Rizzi, I Wald, J Amstutz, J Insley, V Vishwanath, N Ferrier, ...
Proceedings of the Workshop on In Situ Infrastructures for Enabling Extreme …, 2018
152018
An Evaluation of Multi-Hit Ray Traversal in a BVH using Existing First-Hit/Any-Hit Kernels
J Amstutz, C Gribble, J Günther, I Wald
Journal of Computer Graphics Techniques (JCGT) 6, 2015
112015
ANARI: A 3-D Rendering API Standard
JE Stone, KS Griffin, J Amstutz, DE DeMarle, WR Sherman, J Günther
Computing in science & engineering 24 (2), 7-18, 2022
72022
Adjusting graphics rendering based on facial expression
TT Schluessler, J Ray, JH Feit, N Kaburlasos, J Kwiatkowski, J Amstutz, ...
US Patent 11,106,274, 2021
72021
Robust Iterative Find-Next-Hit Ray Traversal.
I Wald, J Amstutz, C Benthin
EGPGV@ EuroVis, 25-32, 2018
62018
Progressive CPU Volume Rendering with Sample Accumulation.
W Usher, J Amstutz, C Brownlee, A Knoll, I Wald
EGPGV@ EuroVis, 21-30, 2017
62017
Digesting the Elephant--Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
I Wald, B Cherniak, W Usher, C Brownlee, A Afra, J Günther, J Amstutz, ...
arXiv preprint arXiv:2001.02620, 2020
52020
Implementing Node Culling Multi-Hit BVH Traversal in Embree
C Gribble, I Wald, J Amstutz
Journal of Computer Graphics Techniques Vol 5 (4), 2016
42016
Apparatus and method for efficient distributed denoising of a graphics frame
C Brownlee, I Wald, A Afra, J Guenther, J Amstutz, C Benthin
US Patent 10,922,790, 2021
32021
Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels.
T Biedert, JT Sohns, S Schröder, J Amstutz, I Wald, C Garth
EGPGV@ EuroVis, 1-11, 2018
32018
Speculative execution of hit and intersection shaders on programmable ray tracing architectures
G Liktor, K Vaidyanathan, J Amstutz, A Kuwahara, M Doyle, T Schluessler
US Patent 11,398,068, 2022
12022
Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array
M Doyle, T Schluessler, G Liktor, A Kuwahara, J Amstutz
US Patent 11,315,213, 2022
12022
Adaptive multi-resolution for graphics
TT Schluessler, J Ray, JH Feit, N Kaburlasos, J Kwiatkowski, AR Appu, ...
US Patent App. 16/819,385, 2020
12020
Effective Parallelization Strategies for Scalable, High Performance Radio Frequency Ray Tracing
C Gribble, J Amstutz
Belcamp, MD: SURVICE Engineering Company, 2015
12015
Unified architecture for bvh construction based on hardware pre-sorting and a parallel, reconfigurable clustering array
M Doyle, T Schluessler, G Liktor, A Kuwahara, J Amstutz
US Patent App. 18/231,379, 2024
2024
Speculative execution of hit and intersection shaders on programmable ray tracing architectures
G Liktor, K Vaidyanathan, J Amstutz, A Kuwahara, M Doyle, T Schluessler
US Patent App. 18/371,614, 2024
2024
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