Heinrich Söbke
Heinrich Söbke
Other namesHeinrich Soebke
Hochschule Weserbergland; Bauhaus-Universität Weimar
Verified email at - Homepage
Cited by
Cited by
Lehren und Lernen mit VR und AR–Was wird erwartet? Was funktioniert?
R Zender, M Weise, M von der Heyde, H Söbke
Proceedings of DeLFI Workshops 2018 co-located with 16th e-Learning …, 2018
Prime Example Ingress: Reframing the Pervasive Game Design Framework (PGDF)
H Söbke, J Baalsrud Hauge, IA Stefan
International Journal of Serious Games 4 (2), 39-58, 2017
SimCity in infrastructure management education
U Arnold, H Söbke, M Reichelt
Education Sciences 9 (3), 209, 2019
Mixed reality media-enabled public participation in urban planning: A literature review
M Wolf, H Söbke, F Wehking
Augmented reality and virtual reality: Changing realities in a dynamic world …, 2020
Serious games architectures and engines
H Söbke, A Streicher
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
Using the Master Copy - Adding Educational Content to Commercial Video Games
H Söbke, T Bröker, O Kornadt
Proceedings of the 7th European Conference on Games-Based Learning, Vol. 2 …, 2013
A case study of deep gamification in higher engineering education
H Söbke
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
Simulation and visualization of material flows in sanitation systems for streamlined sustainability assessment
M Schütze, A Wriege-Bechtold, T Zinati, H Söbke, I Wißmann, M Schulz, ...
Water Science and Technology 79 (10), 1966-1976, 2019
Space for seriousness? Player behavior and motivation in quiz apps
H Söbke
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015
Using a location-based AR game in environmental engineering
H Söbke, J Baalsrud Hauge, IA Stefan, A Stefan
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
Two decades of traffic system education using the simulation game MOBILITY
H Söbke, R Harder, U Planck-Wiedenbeck
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018
Designing augmented reality applications as learning activity
M Wolf, H Söbke, J Baalsrud Hauge
Augmented Reality in Education: A New Technology for Teaching and Learning …, 2020
Ethical stewardship: designing serious games seriously
A Sandovar, E Braad, A Streicher, H Söbke
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
Learning, reasoning and modeling in social gaming
H Söbke, JA Corredor, O Kornadt
Transactions on edutainment X, 243-258, 2013
360-based virtual field trips to waterworks in higher education
M Wolf, F Wehking, M Montag, H Söbke
Computers 10 (9), 118, 2021
An IFC schema extension for BIM-based description of wastewater treatment plants
H Söbke, P Peralta, K Smarsly, M Armbruster
Automation in construction 129, 103777, 2021
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
J Baalsrud Hauge, H Söbke, T Bröker, T Lim, AM Luccini, M Kornevs, ...
JMIR serious games 9 (2), e25481, 2021
BIM-based description of wastewater treatment plants
H Söbke, M Theiler, E Tauscher, K Smarsly
Quizzing to become an engineer-a commercial quiz app in higher education
L Weitze, H Söbke
Proceeding: New Perspectives in Science Education, Pixel, 225-230, 2016
Social Game Fliplife : Digging for talent – an analysis
H Söbke, C Hadlich, N Müller, T Hesse, C Hennig, S Schneider, M Aubel, ...
6th European Conference on Games Based Learning, 487-494, 2012
The system can't perform the operation now. Try again later.
Articles 1–20