Folgen
Lynn Long
Titel
Zitiert von
Zitiert von
Jahr
Using 360 Virtual Reality to Make Experiential Learning Accessible to All
L Long, G Dabrowski, A Grant
https://er.educause.edu/blogs/2020/4/using-360-virtual-reality-to-make …, 2020
22020
Modelling the Application of Best Practices for Choosing Extended Reality Learning Applications in the Covid-19 Context
L Long, A Tsinakos
Innovate Learning Summit, 130-144, 2021
12021
Investigating the Impact of Augmented and Virtual Reality on Learning in a Multivariable Calculus Classroom
B Karabina, L Long, A Garcia
International Journal of Educational and Pedagogical Sciences 17 (8), 529-538, 2023
2023
The Impact of the Covid-19 Pandemic on XR as a Learning Technology
L Long, A Tsinakos
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–4