From game design elements to gamefulness: defining" gamification" S Deterding, D Dixon, R Khaled, L Nacke Proceedings of the 15th international academic MindTrek conference …, 2011 | 11504 | 2011 |
Gamification. using game-design elements in non-gaming contexts S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011 | 3183 | 2011 |
Gamification: Toward a definition S Deterding, R Khaled, LE Nacke, D Dixon CHI 2011 gamification workshop proceedings 12, 15, 2011 | 2257 | 2011 |
Designing gamification: creating gameful and playful experiences S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013 | 242 | 2013 |
Player types and gamification D Dixon Proceedings of the CHI 2011 Workshop on Gamification, 7-12, 2011 | 132 | 2011 |
Du game design au gamefulness: définir la gamification S Deterding, D Dixon, R Khaled, L Nacke Sciences du jeu, 2014 | 73 | 2014 |
proceedings of the 15th international academic MindTrek conference: envisioning future media environments S Deterding, D Dixon, R Khaled, L Nacke New York: ACM, 9-15, 2011 | 69 | 2011 |
Analysis Tool or Research Methodology: Is there an epistemology for patterns? D Dixon Understanding digital humanities, 191-209, 2012 | 57 | 2012 |
Nietzsche contra Caillois: Beyond play and games D Dixon | 25 | 2009 |
Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis DH Dixon, T Dixon, E Jordan University of Hawaii National Foreign Language Resource Center, 2022 | 20 | 2022 |
Pattern languages for CMC design D Dixon Handbook of research on socio-technical design and social networking systems …, 2009 | 17 | 2009 |
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning … DH Dixon The University of Utah, 2014 | 15 | 2014 |
Between worlds: report for NESTA on MIT/Punchdrunk theatre Sleep No More Digital R & D project D Dixon, J Rogers, P Eggleston Nesta, 2012 | 10 | 2012 |
Death; A minor annoyance or an invitation to play? D Dixon | 10 | 2008 |
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments DH Dixon, MA Christison CALL Theory Applications for Online TESOL Education, 296-321, 2021 | 8 | 2021 |
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition DH Dixon, MA Christison Applications of CALL theory in ESL and EFL environments, 244-268, 2018 | 8 | 2018 |
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics. DH Dixon CALICO Journal 39 (2), 2022 | 7 | 2022 |
A Meta‐Analysis of Hybrid Language Instruction and Call for Future Research TÜL Dixon, M Christison, DH Dixon, AS Palmer The Modern Language Journal 105 (4), 792-809, 2021 | 6 | 2021 |
Experiences with AR plots: design issues and recommendations for augmented reality based mobile games D Dixon, SL Kiani, A Ikram Communications in Mobile Computing 2, 1-6, 2013 | 6 | 2013 |
Gamification: A Roundtable on Game Studies and HCI Perspectives R Khaled, S Deterding, D Dixon DiGRA Think, Design, Play: Conference on Games and Play, 2011 | 4 | 2011 |