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Craig G Anderson
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Failing up: How failure in a game environment promotes learning through discourse
CG Anderson, J Dalsen, V Kumar, M Berland, C Steinkuehler
Thinking Skills and Creativity 30, 135-144, 2018
722018
Neural correlates of video game empathy training in adolescents: a randomized trial
TRA Kral, DE Stodola, RM Birn, JA Mumford, E Solis, L Flook, ...
npj Science of Learning 3 (1), 13, 2018
582018
Understanding esports as a stem career ready curriculum in the wild
CG Anderson, AM Tsaasan, J Reitman, JS Lee, M Wu, H Steel, T Turner, ...
2018 10th International conference on virtual worlds and games for serious …, 2018
492018
Building persistence through failure: the role of challenge in video games
CG Anderson, K Campbell, C Steinkuehler
Proceedings of the 14th International Conference on the Foundations of …, 2019
282019
Not all locations are created equal: Exploring how adults hide and search for objects
ELG Legge, ML Spetch, A Cenkner, V Bulitko, C Anderson, M Brown, ...
PloS one 7 (5), e36993, 2012
132012
Hits, quits, and retries-player response to failure in a challenging video game
CG Anderson
Proceedings of the 15th International Conference on the Foundations of …, 2020
82020
Situating deep multimodal data on game-based STEM learning
CG Anderson, JV Binzak, J Dalsen, J Saucerman, A Jordan-Douglass, ...
Singapore: International Society of the Learning Sciences, 2016
62016
Game On: Mastery Orientation Through the Lens of a Challenging Video Game.
C Anderson
CogSci, 2020
52020
Passing a hide-and-seek third-person turing test
A Cenkner, V Bulitko, M Spetch, E Legge, CG Anderson, M Brown
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 18-30, 2013
52013
Playful learning following deviations: A mixture of tinkering, causal explanations, and revision rationales
D DeLiema, M Goeke, B Hussein, J Valerie, C Anderson, K Varma, ...
Proceedings of the 16th International Conference of the Learning Sciences …, 2022
42022
Comparing gameplay across formal and informal contexts
JV Binzak, CG Anderson, JDA Kumar, M Berland
Proceedings of the 1st DiGRA and FDG, 1-2, 2016
32016
Enriched Esports: The Design and Four-Year Examination of a School-Affiliated Competitive Videogame Program for Youth
C Steinkuehler, CG Anderson, JG Reitman, JS Lee, M Wu, G Wells, ...
Journal of Interactive Learning Research 34 (1), 59-119, 2023
22023
Linking natural language use and science performance
S Crossley, DS McNamara, J Dalsen, CG Anderson, C Steinkuehler
Artificial Intelligence in STEM Education, 309-316, 2022
12022
Discord Community Challenges, Tools, and Strategies
JG Reitman, CG Anderson, C Steinkuehler
Irvine, CA: Connected Learning Lab, 2021
12021
The Role of Failure and Mastery Orientation in a Challenging Video Game
CG Anderson
University of California, Irvine, 2020
12020
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game
CG Anderson, ALL Cullen
Games and Culture 19 (3), 267-285, 2024
2024
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth
N Persa, CG Anderson, R Martinez, M Collins, MJ Anderson-Coto, ...
ACM Transactions on Computer-Human Interaction 29 (5), 1-34, 2023
2023
Baba is Hint-Designing a Scaffolding Guidebook for Game-Based Learning
CG Anderson, M Goeke, B Hussein, Z Carpenter, S Salehi, D DeLiema
2022
Enhancing Youth Self-Regulation Through Wearable Apps
N PERSA, CG ANDERSON, R MARTINEZ, MAX COLLINS, ...
2022
Engaging Elements in a Commercial Game
CG Anderson
2016
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