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Brian McCauley
Brian McCauley
Jönköping University
Verified email at ju.se
Title
Cited by
Cited by
Year
Shaping a regional offline eSports market: Understanding how Jönköping, the ‘City of DreamHack’, takes URL to IRL
B McCauley, K Tierney, D Tokbaeva
International Journal on Media Management 22 (1), 30-48, 2020
412020
Current issues of sustainability in esports
AG Nyström, B Mccauley, J Macey, TM Scholz, N Besombes, J Cestino, ...
International Journal of Esports, 2022
392022
Digital gaming culture in Vietnam: an exploratory study
B McCauley, THT Nguyen, M McDonald, S Wearing
Leisure Studies 39 (3), 372-386, 2020
332020
Gender relations and social media: A grounded theory inquiry of young Vietnamese women’s self-presentations on Facebook
TN Nguyen, M McDonald, THT Nguyen, B McCauley
Gender, Technology and Development 24 (2), 174-193, 2020
232020
Intrinsic motivations of mobility, play and enjoyment: the smartphone game experience.
B McCauley
RMIT University, 2014
132014
‘Smashing it’: how user entrepreneurs drive innovation in esports communities
N Koch, S Pongratz, B McCauley, L Achtenhagen
International Journal of Esports 1 (1), 2020
122020
Play on demand: Why do players play the mobile games they do
B McCauley, G Merola, S Gumbley
International Journal of E-Business Research (IJEBR) 13 (4), 37-54, 2017
102017
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
J Cestino-Castilla, J Macey, B McCauley
5th International GamiFIN Conference, GamiFIN 2021, 190-199, 2021
72021
Always on: Understanding the intrinsic motivations for playing games on smartphones and the effect of user characteristics
B McCauley, F Kopanidis, F Farrelly, S Greuter
Loading... 11 (18), 2018
72018
Facebook in Vietnam: Uses, gratifications & narcissism
B McCauley
Open Journal of Social Sciences 4 (11), 69, 2016
52016
Understanding CoCreation of Value in LAN Parties
B McCauley, K Tierney, M Holmström, K Andersson
Anzmac, Wellington New Zealand, 2019
42019
Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports
J Cestino, J Macey, B McCauley
Internet Research 33 (7), 111-132, 2023
32023
Vietnam Run: An Alternative Approach to Mobile Learning
B McCauley, LP Thong, M Nkhoma, N Nguyen
InSITE 2017: Informing Science + IT Education Conferences: Vietnam, 159-169, 2017
32017
The Value of Peer-To-Peer Prosumption in Esports During Covid19: A Digital Auto-Netnography by a CSGO Noob
B McCauley
Esports Research Conference 2021, 29, 2021
22021
Understanding the Motivations of Vietnamese Millennial Mobile Gamers: A Pilot Study
B McCauley, N Nguyen, M McDonald
International Conference on Emerging Trends in Business, Economics and …, 2016
22016
Mind Games
J Macey, B McCauley
Reading» Black Mirror «. transcript Verlag, 69-86, 2021
12021
Mind games: Playtest as an allegory for liquid modernity
J Macey, B McCauley
Reading Black Mirror: Insights into Technology and the Post-media Condition …, 2021
12021
Towards an understanding of the motivations to play games on smartphones
B McCauley, F Kopanidis, F Farrelly
Looking Forward, Looking Back: Drawing on the Past to Shape the Future of …, 2016
12016
Introduction to the Minitrack on Digitalization of Work
J Hamari, S Orme, B Mccauley, T Scholz
2024
An Auto-netnographic Approach to Understanding Alternate Gaming Accounts: How Smurfing Impacts the Prosumer Experience in Counter-Strike: Global Offensive
B McCauley
Journal of Electronic Gaming and Esports 1 (1), 2023
2023
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