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Sheryl Flynn PT, PhD
Sheryl Flynn PT, PhD
Blue Marble Health
Verified email at bluemarblehealthco.com - Homepage
Title
Cited by
Cited by
Year
Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report
S Flynn, P Palma, A Bender
Journal of neurologic physical therapy 31 (4), 180-189, 2007
4322007
Development of an interactive game-based rehabilitation tool for dynamic balance training
B Lange, S Flynn, R Proffitt, CY Chang, A “Skip” Rizzo
Topics in stroke rehabilitation 17 (5), 345-352, 2010
2592010
The potential of virtual reality and gaming to assist successful aging with disability
BS Lange, P Requejo, SM Flynn, AA Rizzo, FJ Valero-Cuevas, L Baker, ...
Physical Medicine and Rehabilitation Clinics 21 (2), 339-356, 2010
2482010
Turning difficulty characteristics of adults aged 65 years or older
MT Thigpen, KE Light, GL Creel, SM Flynn
Physical therapy 80 (12), 1174-1187, 2000
2302000
Is the functional reach test useful for identifying falls risk among individuals with Parkinson's disease?
AL Behrman, KE Light, SM Flynn, MT Thigpen
Archives of physical medicine and rehabilitation 83 (4), 538-542, 2002
2222002
Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation
B Lange, S Flynn, A Rizzo
Physical Therapy Reviews 14 (5), 355-363, 2009
2042009
Game-based telerehabilitation
B Lange, SM Flynn, AA Rizzo
Eur J Phys Rehabil Med 45 (1), 143-51, 2009
1282009
Acute effects of locomotor training on overground walking speed and H-reflex modulation in individuals with incomplete spinal cord injury
MH Trimble, AL Behrman, SM Flynn, MT Thigpen, FJ Thompson
The journal of spinal cord medicine 24 (2), 74-80, 2001
662001
Customizable activity training and rehabilitation system
B Lange, S Flynn, CY Chang, S Koenig, E McConnell
US Patent App. 13/937,038, 2014
512014
Comparison of single bout effects of bicycle training versus locomotor training on paired reflex depression of the soleus H-reflex after motor incomplete spinal cord injury
CP Phadke, SM Flynn, FJ Thompson, AL Behrman, MH Trimble, ...
Archives of physical medicine and rehabilitation 90 (7), 1218-1228, 2009
492009
Games for rehabilitation: the voice of the players
SM Flynn, BS Lange
Proceedings of the 8th International Conference on Disability, Virtual …, 2010
392010
The efficacy of a haptic-enhanced virtual reality system for precision grasp acquisition in stroke rehabilitation
SC Yeh, SH Lee, RC Chan, Y Wu, LR Zheng, S Flynn
Journal of healthcare engineering 2017, 2017
352017
Development of an interactive rehabilitation game using the Nintendo WiiFit Balance Board for people with neurological injury
B Lange, S Flynn, CY Chang, A Ahmed, Y Geng, K Utsav, M Xu, D Seok, ...
Topics in Stroke Rehabilitation 15 (5), 345-352, 2010
352010
Adaptation of postural responses during different standing perturbation conditions in individuals with incomplete spinal cord injury
MT Thigpen, J Cauraugh, G Creel, K Day, S Flynn, S Fritz, S Frost, ...
Gait & Posture 29 (1), 113-118, 2009
342009
Development of an interactive stepping game to reduce falls in older adults
B Lange, S Flynn, CY Chang, W Liang, Y Si, C Nanavati, CL Chieng, ...
Walter de Gruyter 10 (4), 331-335, 2011
282011
Skip
B Lange, S Flynn, R Proffitt, CY Chang, A Rizzo
Rizzo A. Development of an interactive game-based rehabilitation tool for …, 2010
282010
Breath: A game to motivate the compliance of postoperative breathing exercises
B Lange, S Flynn, A Rizzo, M Bolas, M Silverman, A Huerta
2009 Virtual Rehabilitation International Conference, 94-97, 2009
252009
Breathe: a game to motivate the adherence of breathing exercises
B Lange, S Flynn, CY Chang, A Rizzo, M Bolas
Journal of Physical Therapy Education 25 (1), 30-35, 2011
122011
Virtual reality rehabilitation–what do users with disabilities want
SM Flynn, BS Lange, SC Yeh, AA Rizzo
Proc. 7th ICDVRAT with ArtAbilitation, 111-118, 2008
122008
Augmented-reality environment for locomotor training in children with neurological injuries
A Barmpoutis, EJ Fox, I Elsner, S Flynn
Workshop on Augmented Environments for Computer-Assisted Interventions, 108-117, 2014
62014
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