Pascal Lessel, Senior Researcher
Pascal Lessel, Senior Researcher
DFKI GmbH, Saarland Informatics Campus, Germany
Bestätigte E-Mail-Adresse bei dfki.de - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Expanding video game live-streams with enhanced communication channels: a case study
P Lessel, A Vielhauer, A Krüger
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
512017
Same-side hand interactions with arm-placed devices using emg
F Kerber, P Lessel, A Krüger
Proceedings of the 33rd annual ACM conference extended abstracts on human …, 2015
402015
Analysis of recycling capabilities of individuals and crowds to encourage and educate people to separate their garbage playfully
P Lessel, M Altmeyer, A Krüger
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
352015
Let's play my way: Investigating audience influence in user-generated gaming live-streams
P Lessel, M Mauderer, C Wolff, A Krüger
Proceedings of the 2017 ACM International Conference on Interactive …, 2017
332017
" Don't Whip Me With Your Games" Investigating" Bottom-Up" Gamification
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
252016
Expense control: A gamified, semi-automated, crowd-based approach for receipt capturing
M Altmeyer, P Lessel, A Krüger
Proceedings of the 21st International Conference on Intelligent User …, 2016
212016
Adaptive und gamifizierte Werkerassistenz in der (semi-) manuellen Industrie 4.0-Montage
F Kerber, P Lessel
DeLFI WOrkshops, 2015
172015
Investigating gamification for seniors aged 75+
M Altmeyer, P Lessel, A Krüger
Proceedings of the 2018 Designing Interactive Systems Conference, 453-458, 2018
162018
Watercoaster: A device to encourage people in a playful fashion to reach their daily water intake level
P Lessel, M Altmeyer, F Kerber, M Barz, C Leidinger, A Krüger
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
162016
User requirements and design guidelines for digital restaurant menus
P Lessel, M Böhmer, A Kröner, A Krüger
Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012
162012
Combining behavior change intentions and user types to select suitable gamification elements for persuasive fitness systems
M Altmeyer, P Lessel, L Muller, A Krüger
International Conference on Persuasive Technology, 337-349, 2019
152019
" Enable or Disable Gamification?" Analyzing the Impact of Choice in a Gamified Image Tagging Task
P Lessel, M Altmeyer, LV Schmeer, A Krüger
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
122019
Measuring the effect of" bottom-up" gamification in a microtask setting
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 21st International Academic Mindtrek Conference, 63-72, 2017
112017
Is autostereoscopy useful for handheld AR?
F Kerber, P Lessel, M Mauderer, F Daiber, A Oulasvirta, A Krüger
Proceedings of the 12th International Conference on Mobile and Ubiquitous …, 2013
102013
The Importance of Social Relations for Well-Being Change in Old Age-Do Game Preferences Change As Well?
M Altmeyer, P Lessel
PGW@ CHI PLAY, 2017
92017
Gamified ads: Bridging the gap between user enjoyment and the effectiveness of online ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
82019
Extending a gamified mobile app with a public display to encourage walking
M Altmeyer, P Lessel, T Sander, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 20-29, 2018
72018
Silvercycling: evaluating persuasive strategies to promote physical activity among older adults
M Altmeyer, P Lessel, S Hosseini, A Krueger
Proceedings of the 2018 ACM Conference Companion Publication on Designing …, 2018
72018
Towards a novel issue tracking system for" industry 4.0" environments
P Lessel, M Müller, A Krüger
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
72015
CrowdChess: A System to Investigate Shared Game Control in Live-Streams
P Lessel, A Vielhauer, A Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
62017
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