AVIE: a versatile multi-user stereo 360 interactive VR theatre M McGinity, J Shaw, V Kuchelmeister, A Hardjono, DD Favero Proceedings of the 2007 workshop on Emerging displays technologies: images …, 2007 | 80 | 2007 |
Immersive mixed media augmented reality applications and technology V Kuchelmeister, J Shaw, M McGinity, D Del Favero, A Hardjono Advances in Multimedia Information Processing-PCM 2009: 10th Pacific Rim …, 2009 | 21 | 2009 |
PEARL: Physical environment based augmented reality lenses for in-situ human movement analysis W Luo, Z Yu, R Rzayev, M Satkowski, S Gumhold, M McGinity, R Dachselt Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 19 | 2023 |
Immersive Media for Environmental Awareness M McGinity 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) workshop …, 2018 | 10 | 2018 |
“E-WAFE”-A Full Body Embodied Social Exergame A Kalaitzidou, N Senechal, P Dimitriou, K Chandran, M Mcginity Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 7 | 2022 |
Similarity analysis of visual sketch-based search for sounds L Engeln, NL Le, M McGinity, R Groh Proceedings of the 16th International Audio Mostly Conference, 101-108, 2021 | 7 | 2021 |
Real-time, head-tracked 3D audio with unlimited simultaneous sounds C Jin, T Tan, A Kan, D Lin, A von Schaik, K Smith, M McGinity Proceedings of the 2005 International Conference on Auditory Display (ICAD), 1-4, 2005 | 7 | 2005 |
TeachInVR: A virtual reality classroom for remote education F Schier, K Chandran, M McGinity 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022 | 6 | 2022 |
Bodylab: in virtuo sculpting, painting and performing of full-body avatars D Zeidler, M McGinity Proceedings of the ACM on Computer Graphics and Interactive Techniques 6 (2 …, 2023 | 5 | 2023 |
3DApe: a real-time 3D audio playback engine A Kan, C Jin, T Tan, D Lin, A van Schaik, K Smith, M McGinity Proceedings of AES 118th Convention. Barcelona:[sn] 6, 343, 2005 | 5 | 2005 |
An immersive labeling method for large point clouds T Lin, Z Yu, M McGinity, S Gumhold Computers & Graphics 124, 104101, 2024 | 4 | 2024 |
Presence, immersion and the panorama - a theoretical, technical and artistic inquiry into the nature of presence and immersion in virtual reality M McGinity University of New South Wales, 2014 | 4* | 2014 |
Dynascape: Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos Z Yu, D Zeidler, V Victor, M McGinity Proceedings of the 29th ACM Symposium on Virtual Reality Software and …, 2023 | 3 | 2023 |
ViewR: Architectural-Scale Multi-User Mixed Reality with Mobile Head-Mounted Displays F Schier, D Zeidler, K Chandran, Z Yu, M McGinity IEEE Transactions on Visualization and Computer Graphics, 2023 | 3 | 2023 |
T_Visionarium IV N Brown, D Del Favero, J Shaw, P Weibel, M McGinity, B Seeber, ... The Art of Immersion I, 2017 | 2 | 2017 |
Creative Sound Modeling with Signed Distance Fields T Mende, L Engeln, M McGinity, R Groh Gesellschaft für Informatik eV, 2022 | 1 | 2022 |
La Dispersion du Fils: Into regions of incomprehensibility M McGinity Electronic Visualisation and the Arts (EVA London), 2018 | 1 | 2018 |
Mixed reality strategies for piano education V Amm, K Chandran, L Engeln, M McGinity Frontiers in Virtual Reality 5, 1397154, 2024 | | 2024 |
An Immersive Method for Extracting Structural Information from Unorganized Point Clouds Z Yu, T Lin, S Gumhold, M McGinity 2024 Nicograph International (NicoInt), 24-31, 2024 | | 2024 |
Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education K Chandran, P Dimitriou, L Wand, M McGinity Extended Abstracts of the CHI Conference on Human Factors in Computing …, 2024 | | 2024 |