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Dennis Ramirez
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Gamification and Learning
D Ramirez, K Squire
The Gameful World, 629-652, 2015
662015
FairPlay: A Video Game Designed to Address Implicit Race Bias through Active Perspective Taking
B Gutierrez, A Kaatz, S Chu, D Ramirez, C Samson-Samuel, M Carnes
Games for Health Journal, 2014
652014
Twitch Plays Pokemon: A Case Study in Big G Games
D Ramirez, J Saucerman, J Dietmeier
Proceedings of DiGRA 2014 conference: <Verb that ends in ‘ing’> the <noun …, 2014
452014
Making people fail: Failing to learn through games and making
B Litts, D Ramirez
Proceedings GLS 10 (2014), 160-166, 2014
322014
Capturing learner trajectories in educational games through ADAGE (Assessment Data Aggregator for Game Environments): a click-stream data framework for assessment of learning …
VE Owen, D Ramirez, A Salmon, R Halverson
American Educational Research Association Annual Meeting, 1-7, 2014
302014
MACBETH: Development of a training game for the mitigation of cognitive bias
NE Dunbar, SN Wilson, BJ Adame, J Elizondo, ML Jensen, CH Miller, ...
International Journal of Game-Based Learning (IJGBL) 3 (4), 7-26, 2013
282013
Conflict and Affect Among Conservative Christians on Facebook
M Abdel-Fadil
Online-Heidelberg Journal of Religions on the Internet 11, 1-28, 2016
92016
I’ma loser, baby: Gamer identity & failure
D Ramirez, S Seyler, K Squire, M Berland
Proceedings of DiGRA 2014, 2014
92014
Praise helix! christian narrative in twitch plays: pokémon
J Saucerman, D Ramirez
Online-Heidelberg journal of religions on the internet 10, 2016
62016
Educational games and outcomes
A Ochsner, D Ramirez, C Steinkuehler
The international encyclopedia of digital communication and society 9999 …, 2015
52015
How player movement data improves educational game assessments
D Ramirez
The University of Wisconsin-Madison, 2016
32016
Gamification for Education Reform
D Ramirez, K Squire
Available from:[Accessed 19 July 2016], 2003
22003
Comparing Design-Based and Agile Methodologies in Educational Game Development
O Jiménez, D Ramirez, PBS Twin Cities
ECGBL 2021 15th European Conference on Game-Based Learning, 379, 2021
2021
Analytics in Learning Games: Mining Educational Gameworlds Using ADAGE (Assessment Data Aggregator for Game Environments)
VE Owen, D Ramirez
Journal of Computer Assisted Learning, 2014
2014
We Are (n’t) the Champions: Gamer Identity and Failure
D Ramirez, S Seyler, K Squire, M Berland
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Articles 1–15