Kota Gushima
Kota Gushima
Verified email at dcl.cs.waseda.ac.jp
Title
Cited by
Cited by
Year
A design space for virtuality-introduced internet of things
K Gushima, T Nakajima
Future Internet 9 (4), 60, 2017
92017
Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature
K Gushima, H Akasaki, T Nakajima
Proceedings of the 21st International Academic Mindtrek Conference, 231-234, 2017
92017
HoloMoL: human memory augmentation with mixed-reality technologies
Y Yamada, K Irie, K Gushima, F Ishizawa, MA Sada, T Nakajima
Proceedings of the 21st International Academic Mindtrek Conference, 235-238, 2017
72017
Community-based crowdsourcing to increase a community's well-being
K Gushima, M Sakamoto, T Nakajima
Proceedings of the 18th International Conference on Information Integration …, 2016
42016
A novel interaction design approach for accessing daily casual information through a virtual creature
K Gushima, H Akasaki, T Nakajima
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2018
32018
Pervasive HoloMoL: a mobile pervasive game with mixed reality enhanced method of loci
K Irie, M Al Sada, Y Yamada, K Gushima, T Nakajima
Proceedings of the 15th International Conference on Advances in Mobile …, 2017
32017
Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society
K Gushima, T Aikawa, M Sakamoto, T Nakajima
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2016
32016
Designing human behavior through social influence in mobile crowdsourcing with micro-communities
M Sakamoto, K Gushima, T Alexandrova, T Nakajima
International Conference on Electronic Government and the Information …, 2017
22017
Interaction with the Mercurial Robot: Work Assisting Robot Express the Tiredness
Y Iwasaki, K Gushima, E Tamaki
Proceedings of the 2019 2nd International Conference on Electronics …, 2019
12019
Providing daily casual information through eye contact with emotional creatures
H Akasaki, K Gushima, T Nakajima
International Conference on Distributed, Ambient, and Pervasive Interactions …, 2018
12018
Pervasive Smart Objects: Framework for Extending Smart-Object Services
K Gushima, Y Kinoshita, T Nakajima
International Conference on Human-Computer Interaction, 100-121, 2021
2021
Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds
K Gushima, T Nakajima
International Conference on Human-Computer Interaction, 417-430, 2021
2021
“Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5
K Iwase, K Gushima, T Nakajima
2021 IEEE 3rd Global Conference on Life Sciences and Technologies (LifeTech …, 2021
2021
Human Behavior Guidance Methods in Distributed Virtual Shopping Malls
Y Matsushima, K Gushima, T Nakajima
2021 IEEE 3rd Global Conference on Life Sciences and Technologies (LifeTech …, 2021
2021
Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs
K Tsukamoto, T Nakajima, K Gushima
2021 IEEE 3rd Global Conference on Life Sciences and Technologies (LifeTech …, 2021
2021
A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services
K Gushima, T Nakajima
2020 16th International Conference on Intelligent Environments (IE), 122-125, 2020
2020
Deriving Features for Designing Ambient Media
K Gushima, S Toyama, Y Kinoshita, T Nakajima
International Conference on Human-Computer Interaction, 29-40, 2019
2019
Supporting Human Relationship-Building in a Daily Life Community
K Iwase, K Gushima, T Nakajima
International Conference on Human-Computer Interaction, 368-380, 2019
2019
Playful Information Access Through Virtual Creatures
K Gushima, T Nakajima
International Conference on Entertainment Computing, 191-197, 2018
2018
A Crowdsourcing-Based Social Platform to Increase a Community’s Sustainability and Well-Being
K Gushima, M Sakamoto, T Nakajima
International Conference on Human-Computer Interaction, 241-248, 2017
2017
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Articles 1–20