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Nishita Tomoyuki
Nishita Tomoyuki
Hiroshima Shudo Univ. / Dwango CG research
Verified email at shudo-u.ac.jp - Homepage
Title
Cited by
Cited by
Year
A simple, efficient method for realistic animation of clouds
Y Dobashi, K Kaneda, H Yamashita, T Okita, T Nishita
Proceedings of the 27th annual conference on Computer graphics and …, 2000
4662000
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection
T Nishita, E Nakamae
ACM SIGGRAPH Computer Graphics 19 (3), 23-30, 1985
3881985
Ray tracing trimmed rational surface patches
T Nishita, TW Sederberg, M Kakimoto
Proceedings of the 17th annual conference on Computer graphics and …, 1990
3361990
Display of clouds taking into account multiple anisotropic scattering and sky light
T Nishita, Y Dobashi, E Nakamae
Proceedings of the 23rd annual conference on Computer graphics and …, 1996
3201996
A shading model for atmospheric scattering considering luminous intensity distribution of light sources
T Nishita, Y Miyawaki, E Nakamae
Acm Siggraph Computer Graphics 21 (4), 303-310, 1987
2751987
Display of the earth taking into account atmospheric scattering
T Nishita, T Sirai, K Tadamura, E Nakamae
Proceedings of the 20th annual conference on Computer graphics and …, 1993
2601993
A feature-driven approach to locating optimal viewpoints for volume visualization
S Takahashi, I Fujishiro, Y Takeshima, T Nishita
VIS 05. IEEE Visualization, 2005., 495-502, 2005
2342005
Curve intersection using Bézier clipping
TW Sederberg, T Nishita
Computer-Aided Design 22 (9), 538-549, 1990
2051990
A method for modeling clouds based on atmospheric fluid dynamics
R Miyazaki, S Yoshida, Y Dobashi, T Nishita
Proceedings Ninth Pacific Conference on Computer Graphics and Applications …, 2001
1782001
Interactive rendering of atmospheric scattering effects using graphics hardware
Y Dobashi, T Yamamoto, T Nishita
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2002
1722002
Extracting depth and matte using a color-filtered aperture
Y Bando, BY Chen, T Nishita
ACM SIGGRAPH Asia 2008 papers, 1-9, 2008
1572008
Shading models for point and linear sources
T Nishita, I Okamura, E Nakamae
ACM Transactions on Graphics (TOG) 4 (2), 124-146, 1985
1551985
A lighting model aiming at drive simulators
E Nakamae, K Kaneda, T Okamoto, T Nishita
ACM Siggraph Computer Graphics 24 (4), 395-404, 1990
1461990
A montage method: The overlaying of the computer generated images onto a background photograph
E Nakamae, K Harada, T Ishizaki, T Nishita
Proceedings of the 13th annual conference on Computer graphics and …, 1986
1461986
A simple method for modeling wrinkles on human skin
Y Bando, T Kuratate, T Nishita
10th Pacific Conference on Computer Graphics and Applications, 2002 …, 2002
1412002
Continuous tone representation of three-dimensional objects illuminated by sky light
T Nishita, E Nakamae
ACM SIGGRAPH Computer Graphics 20 (4), 125-132, 1986
1411986
Method of displaying optical effects within water using accumulation buffer
T Nishita, E Nakamae
Proceedings of the 21st annual conference on Computer graphics and …, 1994
1311994
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
Y Dobashi, T Yamamoto, T Nishita
ACM SIGGRAPH 2003 Papers, 732-740, 2003
1212003
Animating hair with loosely connected particles
Y Bando, BY Chen, T Nishita
Computer Graphics Forum 22 (3), 411-418, 2003
1192003
A method for displaying metaballs by using Bézier clipping
T Nishita, E Nakamae
Computer Graphics Forum 13 (3), 271-280, 1994
1111994
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