Julia Kneer
Julia Kneer
Assistant Professor, Erasmus University Rotterdam, Media and Communication
Verified email at eshcc.eur.nl - Homepage
Title
Cited by
Cited by
Year
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression.
M Elson, J Breuer, J Van Looy, J Kneer, T Quandt
Psychology of Popular Media Culture 4 (2), 112, 2015
612015
Escaping in digital games: The relationship between playing motives and addictive tendencies in males
J Kneer, S Glock
Computers in Human Behavior 29 (4), 1415-1420, 2013
572013
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
D Rieger, T Wulf, J Kneer, L Frischlich, G Bente
Computers in Human Behavior 39, 281-286, 2014
562014
Preservice teachers’ implicit attitudes toward students with and without immigration background: A pilot study
S Glock, J Kneer, C Kovacs
Studies in Educational Evaluation 39 (4), 204-210, 2013
552013
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
J Kneer, M Elson, F Knapp
Computers in Human Behavior 54, 142-148, 2016
532016
Are deterrent pictures effective? The impact of warning labels on cognitive dissonance in smokers
S Glock, J Kneer
Applied Psychology: Health and Well‐Being 1 (3), 356-373, 2009
492009
Awareness of risk factors for digital game addiction: interviewing players and counselors
J Kneer, D Rieger, JD Ivory, C Ferguson
International Journal of Mental Health and Addiction 12 (5), 585-599, 2014
442014
Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media.
D Rieger, L Frischlich, T Wulf, G Bente, J Kneer
Psychology of Popular Media Culture 4 (2), 138, 2015
432015
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts
J Kneer, S Glock, S Beskes, G Bente
Cyberpsychology, Behavior, and Social Networking 15 (11), 604-609, 2012
402012
Game over? The impact of knowledge about violent digital games on the activation of aggression-related concepts
S Glock, J Kneer
Journal of Media Psychology 21 (4), 151-160, 2009
342009
Defending the doomed: Implicit strategies concerning protection of first-person shooter games
J Kneer, D Munko, S Glock, G Bente
Cyberpsychology, Behavior, and Social Networking 15 (5), 251-256, 2012
302012
Fast and not furious? Reduction of cognitive dissonance in smokers.
J Kneer, S Glock, D Rieger
Social Psychology 43 (2), 81, 2012
292012
The memory remains: How heavy metal fans buffer against the fear of death.
J Kneer, D Rieger
Psychology of Popular Media Culture 5 (3), 258, 2016
282016
Problematic game play: The diagnostic value of playing motives, passion, and playing time in men
J Kneer, D Rieger
Behavioral Sciences 5 (2), 203-213, 2015
192015
Vicarious belongingness
J Kneer, I Hemme, G Bente
Journal of Media Psychology, 2011
182011
Lesezeiten-und Blickbewegungsverfahren als Methoden für die soziale Kognitionsforschung
S Krolak-Schwerdt, J Kneer
Zeitschrift für Sozialpsychologie 37 (3), 141-150, 2006
72006
Impression formation or prediction? Category fit and task influence forensic person memory
S Glock, J Kneer, S Krolak-Schwerdt
Journal of forensic psychology practice 11 (5), 391-405, 2011
62011
Urban & online: social media use among adolescents and sense of belonging to a super-diverse city
A van Eldik, J Kneer, J Jansz
Media and Communication 7 (2), 242-253, 2019
52019
Are we evil? Yes we are–but at least not crazy! How to test implicit associations of fans and non-fans with metal music
J Kneer
Metal Music Studies 2 (1), 69-86, 2016
52016
Goethe vs. Rammstein: Who is Allowed to Play with Madness? The Influence of Musical Taste on Prejudice against Heavy Metal Lyrics
J Kneer, D Rieger, L Frischlich, D Munko
Can I Play with Madness?, 3, 2011
52011
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