Follow
Mareike Bockholt
Title
Cited by
Cited by
Year
Serious games evaluation: processes, models, and concepts
K Emmerich, M Bockholt
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar†…, 2016
462016
Operationalization and measurement of evaluation constructs
K Emmerich, N Bogacheva, M Bockholt, V Wendel
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar†…, 2016
192016
Towards a process-driven network analysis
M Bockholt, KA Zweig
Applied Network Science 5, 1-34, 2020
72020
Why is this so hard? Insights from the state space of a simple board game
M Bockholt, KA Zweig
Serious Games: First Joint International Conference, JCSG 2015, Huddersfield†…, 2015
62015
Process-driven betweenness centrality measures
M Bockholt, KA Zweig
Network Intelligence Meets User Centered Social Media Networks 4, 17-33, 2018
52018
Clustering of paths in complex networks
M Bockholt, KA Zweig
International Workshop on Complex Networks and their Applications, 183-195, 2016
42016
A systematic evaluation of assumptions in centrality measures by empirical flow data
M Bockholt, KA Zweig
Social Network Analysis and Mining 11, 1-30, 2021
32021
Why we need a process-driven network analysis
M Bockholt, KA Zweig
Complex Networks and Their Applications VIII: Volume 2 Proceedings of the†…, 2020
32020
Analysis of human problem solving drafts: a methodological approach on the example of Rush Hour.
M Bockholt, O Peters, S Narciss, KA Zweig
CogSci, 2018
12018
Analysis of network flows in complex networks
M Bockholt
Technische Universitšt Kaiserslautern, 2021
2021
A graph theoretical approach for exploring a board game's complexity.
M Bockholt, G Reinelt, K Zweig
Informatiktage, 73-76, 2014
2014
The system can't perform the operation now. Try again later.
Articles 1–11