Mareike Bockholt
Mareike Bockholt
Department of Computer Science, University of Kaiserslautern
Verified email at cs.uni-kl.de
TitleCited byYear
Serious games evaluation: processes, models, and concepts
K Emmerich, M Bockholt
Entertainment Computing and Serious Games, 265-283, 2016
92016
Process-Driven Betweenness Centrality Measures
M Bockholt, KA Zweig
European Network Intelligence Conference, 17-33, 2017
12017
Clustering of Paths in Complex Networks
M Bockholt, KA Zweig
International Workshop on Complex Networks and their Applications, 183-195, 2016
12016
Operationalization and Measurement of Evaluation Constructs
K Emmerich, N Bogacheva, M Bockholt, V Wendel
Entertainment Computing and Serious Games, 306-331, 2016
12016
Why is this so hard? Insights from the state space of a simple board game
M Bockholt, KA Zweig
Joint International Conference on Serious Games, 147-157, 2015
12015
Why We Need a Process-Driven Network Analysis
M Bockholt, KA Zweig
International Conference on Complex Networks and Their Applications, 81-93, 2019
2019
Analysis of human problem solving drafts: a methodological approach on the example of Rush Hour.
M Bockholt, O Peters, S Narciss, KA Zweig
CogSci, 2018
2018
A graph theoretical approach for exploring a board game’s complexity
M Bockholt, G Reinelt, K Zweig
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Articles 1–8