Mareike Bockholt
Title
Cited by
Cited by
Year
Serious games evaluation: processes, models, and concepts
K Emmerich, M Bockholt
Entertainment Computing and Serious Games, 265-283, 2016
122016
Process-driven betweenness centrality measures
M Bockholt, KA Zweig
European Network Intelligence Conference, 17-33, 2017
22017
Operationalization and measurement of evaluation constructs
K Emmerich, N Bogacheva, M Bockholt, V Wendel
Entertainment Computing and Serious Games, 306-331, 2016
22016
Clustering of Paths in Complex Networks
M Bockholt, KA Zweig
International Workshop on Complex Networks and their Applications, 183-195, 2016
12016
Why is this so hard? Insights from the state space of a simple board game
M Bockholt, KA Zweig
Joint International Conference on Serious Games, 147-157, 2015
12015
Why we need a process-driven network analysis
M Bockholt, KA Zweig
International Conference on Complex Networks and Their Applications, 81-93, 2019
2019
Analysis of human problem solving drafts: a methodological approach on the example of Rush Hour.
M Bockholt, O Peters, S Narciss, KA Zweig
CogSci, 2018
2018
A graph theoretical approach for exploring a board game’s complexity
M Bockholt, G Reinelt, K Zweig
GI-Edition, 73, 0
The system can't perform the operation now. Try again later.
Articles 1–8