Serious games evaluation: processes, models, and concepts K Emmerich, M Bockholt Entertainment Computing and Serious Games, 265-283, 2016 | 9 | 2016 |
Process-Driven Betweenness Centrality Measures M Bockholt, KA Zweig European Network Intelligence Conference, 17-33, 2017 | 1 | 2017 |
Clustering of Paths in Complex Networks M Bockholt, KA Zweig International Workshop on Complex Networks and their Applications, 183-195, 2016 | 1 | 2016 |
Operationalization and Measurement of Evaluation Constructs K Emmerich, N Bogacheva, M Bockholt, V Wendel Entertainment Computing and Serious Games, 306-331, 2016 | 1 | 2016 |
Why is this so hard? Insights from the state space of a simple board game M Bockholt, KA Zweig Joint International Conference on Serious Games, 147-157, 2015 | 1 | 2015 |
Why We Need a Process-Driven Network Analysis M Bockholt, KA Zweig International Conference on Complex Networks and Their Applications, 81-93, 2019 | | 2019 |
Analysis of human problem solving drafts: a methodological approach on the example of Rush Hour. M Bockholt, O Peters, S Narciss, KA Zweig CogSci, 2018 | | 2018 |
A graph theoretical approach for exploring a board game’s complexity M Bockholt, G Reinelt, K Zweig | | |