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Amanda Ochsner
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Year
Playing together separately: Mapping out literacy and social synchronicity
C Martin, CC WILLIAMS, A OCHSNER
Virtual Literacies, 233-250, 2012
272012
Reasons why: Examining the experience of women in games 140 characters at a time
A Ochsner
Games and Culture 14 (5), 523-542, 2019
192019
Diversifying digital learning: Online literacy and educational opportunity
WG Tierney, ZB Corwin, A Ochsner
JHU Press, 2018
152018
Lessons learned with girls, games, and design
A Ochsner
Proceedings of the Third Conference on GenderIT, 24-31, 2015
152015
Ding! World of Warcraft well played, well researched
C Martin, S Chu, D Johnson, A Ochsner, C Williams, C Steinkuehler
Well played 3, 226-245, 2011
102011
Institutional barriers to innovation: Lessons from a digital intervention for underrepresented students applying to college
M Lanford, ZB Corwin, T Maruco, A Ochsner
Journal of Research on Technology in Education 51 (3), 203-216, 2019
92019
Patterns of play: Understanding computational thinking through game design
G Anton, S Harris, A Ochsner, M Rothschild, K Squire
Proceedings of the Games, Learning, and Society Conference 3, 61-68, 2013
92013
Learning and cultural participation in Mass Effect and Elder Scrolls affinity spaces
A Ochsner, C Martin
Gamebased learning: Clash of realities, 97-106, 2012
92012
Let me know when she stops talking: Using games for learning without colonizing play
C Steinkuehler, E King, E Alagoz, G Anton, S Chu, J Elmergreen, ...
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
92011
Educational games and outcomes
A Ochsner, D Ramirez, C Steinkuehler
The international encyclopedia of digital communication and society 9999 …, 2015
52015
I choose you! Diversity in the design of Pokemon
A Ochsner, J Saucerman
Well Played 4, 26-40, 2015
52015
Information literacy and online reading comprehension in WoW and school
C Martin, G Anton, A Ochsner, J Elmergreen, C Steinkuehler, C Martin, ...
Proceedings from GLS 8, 209-216, 2012
32012
Talking with kids on game design, computer programming, and taking over the world with dragons
A Ochsner, G Anton
Unpublished manuscript, 2014
22014
Online communities making a Mass Effect: From affinity for games to identities for professionalism
A Ochsner
Presented at the Games, Learning, & Society Conference 9, 241-247, 2013
22013
Mixed methods to study games and learning
C Steinkuehler, E King, C Martin, Y Oh, S Chu, C Williams, A Ochsner, ...
Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011
22011
Implementing Game-Based Tools: Exploring the Roles of a Teacher Maverick, Administrative Champion, and IT Pioneer
A Ochsner, ZB Corwin
Educational Technology, 44-49, 2017
12017
Need to Succeed: Women Share Their Reasons to Be in Game Industry
A Ochsner
DIVERSIFYING BARBIE, 148, 2016
12016
Studio K: Tools for game design and computational thinking
G Anton, D Hatfield, A Ochsner, B Shapiro, K Squire
Proceedings of the 2013 International Conference on Computer-Supported …, 2013
12013
Institutional Barriers to Innovation: Lessons from a Digital Intervention to Improve College Access for Low-Income Students
M Lanford, ZB Corwin, T Maruco, A Ochsner
Taylor and Francis, 2019
2019
Diversifying Digital Clubhouses
A Ochsner
Diversifying Digital Learning: Online Literacy and Educational Opportunity, 105, 2018
2018
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