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Kellie Vella
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Gamification in apps and technologies for improving mental health and well-being: systematic review.
VWS Cheng, T Davenport, D Johnson, K Vella, IB Hickie
JMIR mental health 6 (6), e13717, 2019
2412019
A sense of belonging: Pokémon GO and social connectedness
K Vella, D Johnson, VWS Cheng, T Davenport, J Mitchell, M Klarkowski, ...
Games and Culture 14 (6), 583-603, 2019
1642019
Greater rewards in videogames lead to more presence, enjoyment and effort
D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling
Computers in Human Behavior 87, 66-74, 2018
682018
An app that incorporates gamification, mini-games, and social connection to improve men's mental health and well-being (MindMax): participatory design process
VWS Cheng, TA Davenport, D Johnson, K Vella, J Mitchell, IB Hickie
JMIR mental health 5 (4), e11068, 2018
642018
Playing alone, playing with others: Differences in player experience and indicators of wellbeing
K Vella, D Johnson, L Hides
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
622015
Positively playful: when videogames lead to player wellbeing
K Vella, D Johnson, L Hides
Proceedings of the First International Conference on Gameful Design …, 2013
562013
Making friends in online games: gender differences and designing for greater social connectedness
K Vella, M Klarkowski, S Turkay, D Johnson
Behaviour & Information Technology 39 (8), 917-934, 2020
552020
The social context of video game play: Challenges and strategies
K Vella, M Klarkowski, D Johnson, L Hides, P Wyeth
Proceedings of the 2016 ACM conference on designing interactive systems, 761-772, 2016
262016
Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification
VWS Cheng, T Davenport, D Johnson, K Vella, J Mitchell, IB Hickie
Internet interventions 20, 100306, 2020
242020
The impact of agency and familiarity in cooperative multiplayer games
K Vella, CJ Koren, D Johnson
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
222017
Indicators of wellbeing in recreational video game players
K Vella, D Johnson, L Hides
Proceedings of the annual meeting of the Australian special interest group …, 2015
212015
Human-nature relations in urban gardens: Explorations with camera traps
K Vella, B Ploderer, M Brereton
Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021
202021
Flourishing and video games
K Vella, D Johnson
Proceedings of the 8th australasian conference on interactive entertainment …, 2012
202012
Using applied games to engage mHealth users: a case study of MindMax
K Vella, N Peever, M Klarkowski, B Ploderer, J Mitchell, D Johnson
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
172018
Playing support: Social connectedness amongst male videogame players
K Vella, D Johnson, J Mitchell
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
172016
The social context of video game play: Relationships with the player experience and wellbeing
K Vella
Queensland University of Technology, 2016
132016
MindMax: Using videogames and sport to engage young men and improve wellbeing
J Mitchell, K Vella, D Johnson, N Peever, V Cheng, T Davenport, J Burns, ...
Proceedings of the 2nd Symposium Computing and Mental Health, 2017, 1-5, 2017
102017
Key issues for realizing open ecoacoustic monitoring in Australia
K Vella, T Capel, A Gonzalez, A Truskinger, S Fuller, P Roe
Frontiers in Ecology and Evolution 9, 809576, 2022
82022
Exploring technologies to better link physical evidence and digital information for disaster victim identification
D Lovell, K Vella, D Muñoz, M McKague, M Brereton, P Ellis
Forensic Sciences Research 7 (3), 467-483, 2022
72022
Fostering children's stewardship of local nature through game co-design
K Vella, T Dema, A Soro, M Brereton
Proceedings of the 33rd Australian conference on human-computer interaction …, 2021
72021
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